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	<title>AcidGrounds:Creatures - Revision history</title>
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	<updated>2026-10-19T17:27:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.mutigeraffe.com/index.php?title=AcidGrounds:Creatures&amp;diff=344&amp;oldid=prev</id>
		<title>Maintenance script: AcidGrounds wiki</title>
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		<updated>2026-10-19T07:05:54Z</updated>

		<summary type="html">&lt;p&gt;AcidGrounds wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Acid Grounds have three creatures of their own, one for each kind of terrain, plus six peaceful critters. All of them use vanilla models and animations with new, acid-colored skins.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob !! Health !! Attack !! Lives in !! Group&lt;br /&gt;
|-&lt;br /&gt;
| [[AcidGrounds:Violet Crawler|Violet Crawler]] || 80 || bite, 23 damage, can poison || [[AcidGrounds:Violet Forest|Violet Forest]] || 2–3&lt;br /&gt;
|-&lt;br /&gt;
| [[AcidGrounds:Toxic Hatworm|Toxic Hatworm]] || 60 || bite, 14 damage || [[AcidGrounds:Toxic Forest|Toxic Forest]], [[AcidGrounds:Acid Plains|Acid Plains]] || 1–2&lt;br /&gt;
|-&lt;br /&gt;
| [[AcidGrounds:Neon Golem|Neon Golem]] || 220 || crystal golem attacks, 10 damage each || [[AcidGrounds:Neon Fields|Neon Fields]] || alone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Provoking creatures ==&lt;br /&gt;
The three mobs are &amp;#039;&amp;#039;&amp;#039;peaceful&amp;#039;&amp;#039;&amp;#039; at first. They wander around and leave you alone, even when you walk right past them. That changes when you dig:&lt;br /&gt;
&lt;br /&gt;
* If a player &amp;#039;&amp;#039;&amp;#039;breaks a block within 25 blocks&amp;#039;&amp;#039;&amp;#039; of a mob, that mob turns &amp;#039;&amp;#039;&amp;#039;hostile towards that one player for 60 seconds&amp;#039;&amp;#039;&amp;#039; and attacks at once.&lt;br /&gt;
* Other players nearby stay safe. Only the player who broke the block is targeted.&lt;br /&gt;
* Any block counts, whether you mine rock, chop a tree or dig soil.&lt;br /&gt;
* A mob you attack fights back, no matter whether you were digging.&lt;br /&gt;
* In Creative mode the mobs do not react to broken blocks.&lt;br /&gt;
&lt;br /&gt;
So before you mine glowrock, chop violet trees or quarry a neon pillar, look around: every Violet Crawler, Toxic Hatworm or Neon Golem within 25 blocks will come for you.&lt;br /&gt;
&lt;br /&gt;
None of the Acid Grounds creatures appear in the Memories.&lt;br /&gt;
&lt;br /&gt;
== Critters ==&lt;br /&gt;
Six small animals make the region feel alive. They are always peaceful, behave like the vanilla animal they are based on and drop the same loot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Critter !! Based on !! Health !! Lives in !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Toxic Frog&amp;#039;&amp;#039;&amp;#039; || Frog || 15 || [[AcidGrounds:Toxic Forest|Toxic Forest]], [[AcidGrounds:Violet Forest|Violet Forest]] || –&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Violet Gecko&amp;#039;&amp;#039;&amp;#039; || Gecko || 25 || [[AcidGrounds:Violet Forest|Violet Forest]], [[AcidGrounds:Acid Plains|Acid Plains]] || –&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Mouse&amp;#039;&amp;#039;&amp;#039; || Mouse || 15 || [[AcidGrounds:Acid Plains|Acid Plains]], [[AcidGrounds:Neon Fields|Neon Fields]] || –&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neon Snail&amp;#039;&amp;#039;&amp;#039; || Magma Snail || 61 || [[AcidGrounds:Neon Fields|Neon Fields]], [[AcidGrounds:Acid Plains|Acid Plains]] || glows yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Acid Crow&amp;#039;&amp;#039;&amp;#039; || Crow || 20 || all four biomes, by day (6:00–18:00) || flies in small flocks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glow Bat&amp;#039;&amp;#039;&amp;#039; || Bat || 15 || all four biomes, by night (19:00–5:00) || flies in small flocks, glows green&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
* Each biome has its own spawn list. The forests have a higher spawn density (0.8) than the Acid Plains and Neon Fields (0.5).&lt;br /&gt;
* The mob of a biome has spawn weight 30, the critters 4 to 10. So roughly two thirds of the ground spawns are mobs.&lt;br /&gt;
* Acid Crows and Glow Bats spawn on ground, leaves and wood, including the new Violet and Toxic trees.&lt;br /&gt;
* Nothing spawns on the [[AcidGrounds:Floating Islands|floating islands]] or in the [[AcidGrounds:Chasms|chasms]].&lt;br /&gt;
&lt;br /&gt;
The exact spawn tables are on each biome page.&lt;br /&gt;
&lt;br /&gt;
{{AcidGrounds Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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