<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=AcidGrounds%3ARequirements_and_Compatibility</id>
	<title>AcidGrounds:Requirements and Compatibility - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=AcidGrounds%3ARequirements_and_Compatibility"/>
	<link rel="alternate" type="text/html" href="https://wiki.mutigeraffe.com/index.php?title=AcidGrounds:Requirements_and_Compatibility&amp;action=history"/>
	<updated>2026-10-20T02:48:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.mutigeraffe.com/index.php?title=AcidGrounds:Requirements_and_Compatibility&amp;diff=351&amp;oldid=prev</id>
		<title>Maintenance script: AcidGrounds wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mutigeraffe.com/index.php?title=AcidGrounds:Requirements_and_Compatibility&amp;diff=351&amp;oldid=prev"/>
		<updated>2026-10-19T07:05:57Z</updated>

		<summary type="html">&lt;p&gt;AcidGrounds wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Requirements ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mod version&lt;br /&gt;
| 1.1.0&lt;br /&gt;
|-&lt;br /&gt;
! Hytale server&lt;br /&gt;
| 0.7.x (0.7.0 or newer, below 0.8.0)&lt;br /&gt;
|-&lt;br /&gt;
! Other mods&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
! Contents&lt;br /&gt;
| Server plugin with its own asset pack (blocks, textures, creatures, world generation)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Version 1.0.0 was made for Hytale 0.6.x. Since 1.1.0 the mod requires Hytale 0.7.&lt;br /&gt;
&lt;br /&gt;
== World generation ==&lt;br /&gt;
* The Acid Grounds only appear in terrain that is generated after the mod is installed. Already explored areas do not change. See [[AcidGrounds:Finding the Acid Grounds#Only in new terrain|Finding the Acid Grounds]].&lt;br /&gt;
* The region generates in the default world (Zone 4, Tier 4 and Tier 5).&lt;br /&gt;
&lt;br /&gt;
== Compatibility with other mods ==&lt;br /&gt;
* Acid Grounds does &amp;#039;&amp;#039;&amp;#039;not replace any vanilla file&amp;#039;&amp;#039;&amp;#039;. The biomes are added to Zone 4 as extra biomes next to the vanilla ones, and the chasms and floating islands are added to the cave list of Zone 4. This leaves room for other world-generation mods that change other parts of the world.&lt;br /&gt;
* All IDs and files of the mod start with &amp;lt;code&amp;gt;AG_&amp;lt;/code&amp;gt;, so they do not clash with vanilla or other mods.&lt;br /&gt;
* Inside an Acid Grounds region the mod&amp;#039;s biomes take priority over every vanilla special biome of Zone 4.&lt;br /&gt;
&lt;br /&gt;
{{AcidGrounds Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>