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	<id>https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=BetterBiomes%3AConfiguration</id>
	<title>BetterBiomes:Configuration - Revision history</title>
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	<updated>2026-10-20T06:48:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.mutigeraffe.com/index.php?title=BetterBiomes:Configuration&amp;diff=387&amp;oldid=prev</id>
		<title>Maintenance script: BetterBiomes wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mutigeraffe.com/index.php?title=BetterBiomes:Configuration&amp;diff=387&amp;oldid=prev"/>
		<updated>2026-10-19T07:06:12Z</updated>

		<summary type="html">&lt;p&gt;BetterBiomes wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Better Biomes has a settings file, &amp;lt;code&amp;gt;BetterBiomes.json&amp;lt;/code&amp;gt;, in the mod&amp;#039;s data folder. The server creates it with the default values on the first start. Changes take effect after a restart and &amp;#039;&amp;#039;&amp;#039;only affect newly generated chunks&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Default file ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;Features&amp;quot;: true,&lt;br /&gt;
  &amp;quot;Structures&amp;quot;: true,&lt;br /&gt;
  &amp;quot;FeatureChance&amp;quot;: 1.0,&lt;br /&gt;
  &amp;quot;DisabledFeatures&amp;quot;: [],&lt;br /&gt;
  &amp;quot;DisabledBiomes&amp;quot;: []&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Features&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; switches off all world features: waterfalls, overhangs, floating islands, structures, fruit on trees, crystal spires and everything else listed under [[#Feature IDs|Feature IDs]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Structures&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; switches off only the small structures (camps, ruins, graves, temples, huts …), see [[BetterBiomes:Structures|Structures]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FeatureChance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplies how often every feature appears: &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; = half as often, &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; = twice as often (at most once per chunk). &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; switches all features off.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DisabledFeatures&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt; || Switches off single features by ID, for example &amp;lt;code&amp;gt;[&amp;quot;betterbiomes:waterfall&amp;quot;, &amp;quot;betterbiomes:overhang&amp;quot;]&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DisabledBiomes&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt; || Switches off single Better Biomes biomes. The vanilla biome below takes their place. (Added after 1.4.0.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What the settings &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039;&amp;#039; change: the biomes themselves (use &amp;lt;code&amp;gt;DisabledBiomes&amp;lt;/code&amp;gt; for that), their plants and trees, the caves, the castle ruins and caravanserais (they belong to their biomes) and the giant skeletons in Zone 3.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* &amp;lt;code&amp;gt;FeatureChance&amp;lt;/code&amp;gt; also scales features that normally run in every chunk of their biome, such as the [[BetterBiomes:Howling Sands#Buried City|Buried City]] or the pools of the Sinter Terraces. Values below 1 leave gaps there.&lt;br /&gt;
* The Buried City is a feature, not a structure, so &amp;lt;code&amp;gt;&amp;quot;Structures&amp;quot;: false&amp;lt;/code&amp;gt; does not remove it.&lt;br /&gt;
* One feature always stays on: &amp;lt;code&amp;gt;betterbiomes:floating_tree_cleanup&amp;lt;/code&amp;gt; removes trees that would float in the air above sinkholes and shafts.&lt;br /&gt;
* The server log lists all active feature IDs at startup, and the ones switched off by the settings.&lt;br /&gt;
&lt;br /&gt;
== Disabling biomes ==&lt;br /&gt;
&amp;lt;code&amp;gt;DisabledBiomes&amp;lt;/code&amp;gt; takes biome names in several forms. Upper and lower case don&amp;#039;t matter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;quot;Cherry_Grove&amp;quot;&amp;lt;/code&amp;gt; || Cherry Grove off in every zone and tier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;quot;BetterBiomes_Cherry_Grove&amp;quot;&amp;lt;/code&amp;gt; || the same, with the prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;quot;Zone2_Tier2/Custom.BetterBiomes_Dune_Sea&amp;quot;&amp;lt;/code&amp;gt; || Dune Sea off only in Zone 2, Tier 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;DisabledBiomes&amp;quot;: [&amp;quot;Cherry_Grove&amp;quot;, &amp;quot;Zone2_Tier2/Custom.BetterBiomes_Dune_Sea&amp;quot;]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All biome IDs are on [[BetterBiomes:Zones Overview|Zones Overview]]; the zone and tier folder names are &amp;lt;code&amp;gt;Zone1_Tier1&amp;lt;/code&amp;gt; … &amp;lt;code&amp;gt;Zone4_Tier5&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Zone2_Shore&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Oceans&amp;lt;/code&amp;gt;. Entries that match no biome are reported as a warning in the server log. The setting needs a restart.&lt;br /&gt;
&lt;br /&gt;
== Feature IDs ==&lt;br /&gt;
=== Landforms and nature ===&lt;br /&gt;
&amp;lt;code&amp;gt;betterbiomes:waterfall&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:overhang&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:skylands&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:oxbow&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:bridge&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:animal_trail&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:animal_den&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:bird_nest&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:bee_hive&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:coal_rocks&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:meteor_crater&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:geode&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:hollow_log&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:hollow_log_maple&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:hollow_log_fir&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:fairy_ring&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:crystal_cluster&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:crystal_cluster_cyan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:basalt_columns&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fruit ===&lt;br /&gt;
&amp;lt;code&amp;gt;betterbiomes:fruit_trees&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:orchard_fruit&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:cherry_fruit&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:jungle_fruit&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:coconuts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biome details ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Biome&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:spider_webs&amp;lt;/code&amp;gt; || Dead Forest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:summit_ore&amp;lt;/code&amp;gt; || Redwood Forest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:bonsai_pines&amp;lt;/code&amp;gt; || Mist Peaks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:giant_mushrooms&amp;lt;/code&amp;gt; || Glowshroom Grottos below Zone 1, Tier 2–3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:summit_lake&amp;lt;/code&amp;gt; || Flat Mountains&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:clay_pit&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:quarry&amp;lt;/code&amp;gt; || Badlands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:burnt_palms&amp;lt;/code&amp;gt; || Burning Desert&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:salt_pools&amp;lt;/code&amp;gt; || Salt Flats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:mangrove_roots&amp;lt;/code&amp;gt; || Mangrove Swamp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:fairy_chimneys&amp;lt;/code&amp;gt; || Cappadocia&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:sinter_pools&amp;lt;/code&amp;gt; || Sinter Terraces&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:puddles&amp;lt;/code&amp;gt; || Clay Pits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:wadi_puddles&amp;lt;/code&amp;gt; || Dry Wadis&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:cactus_blossoms&amp;lt;/code&amp;gt; || Bloomspine Flats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:buried_city&amp;lt;/code&amp;gt; || Buried City&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:ice_fishing_spot&amp;lt;/code&amp;gt; || Frost Swamp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:crystal_spires&amp;lt;/code&amp;gt; || Pink Ice&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:windthrow&amp;lt;/code&amp;gt; || Storm Heath&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:ice_encased_trees&amp;lt;/code&amp;gt; || Rimebound Woods&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:fungal_giants&amp;lt;/code&amp;gt; || Fungal Jungle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;betterbiomes:void_debris&amp;lt;/code&amp;gt; || Void Scar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
These are switched off by &amp;lt;code&amp;gt;&amp;quot;Structures&amp;quot;: false&amp;lt;/code&amp;gt;. Details on [[BetterBiomes:Structures|Structures]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;betterbiomes:wayside_shrine&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:hunters_stand&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:ruined_watchtower&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:camp_site&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:sandstone_obelisk&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:caravan_rest&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:buried_colonnade&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:bone_shrine&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:trapper_hut&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:ice_altar&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:cairn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:frozen_tower_ruin&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:burnt_outpost&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:fire_altar&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:prisoner_cage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:skull_totem&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:abandoned_hamlet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:grave&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:maya_temple&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:termite_mound&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:tipi&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:fire_pit&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:woodcutter_camp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:lost_climber&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:bathing_spot&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:tribute_cairn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:summit_ruin&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:stone_lantern&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:pagoda&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:stilt_hut&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:salt_boilers_camp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:orchard_barn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:karst_shrine&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:bath_ruin&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:potter_kiln&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:menhir_blue&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:menhir_teal&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:menhir_dark&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:rune_circle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:pavilion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:caravan_wreck&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:witch_hut&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:witch_hut_moor&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:beekeeper_stand&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:ruined_chapel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:ruined_chapel_unholy&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:mountain_bivouac&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;betterbiomes:mountain_bivouac_frost&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BetterBiomes Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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