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	<id>https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=BetterBiomes%3AStructures</id>
	<title>BetterBiomes:Structures - Revision history</title>
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	<updated>2026-10-20T00:27:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.mutigeraffe.com/index.php?title=BetterBiomes:Structures&amp;diff=398&amp;oldid=prev</id>
		<title>Maintenance script: BetterBiomes wiki</title>
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		<updated>2026-10-19T07:06:25Z</updated>

		<summary type="html">&lt;p&gt;BetterBiomes wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Better Biomes builds small structures and a few large ruins from vanilla blocks. Small structures look for a flat building spot on natural ground, keep their distance from other structures and are rotated at random.&lt;br /&gt;
&lt;br /&gt;
Chests in Better Biomes structures are filled with &amp;#039;&amp;#039;&amp;#039;vanilla loot that fits the zone&amp;#039;&amp;#039;&amp;#039;. Ruins hold undead loot, and a few places such as the palace of the Buried City, the jungle temple and the castle ruins hold better loot. (Loot in these chests was added after 1.4.0.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Chance&amp;#039;&amp;#039; is the share of matching chunks (32 × 32 blocks) in which the structure is tried. The small structures can be switched off with the &amp;lt;code&amp;gt;Structures&amp;lt;/code&amp;gt; setting or one by one by ID, see [[BetterBiomes:Configuration|Configuration]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Large ruins and settlements ==&lt;br /&gt;
=== Buried City ===&lt;br /&gt;
The [[BetterBiomes:Howling Sands#Buried City|Buried City]] is a biome of its own: an ancient sandstone city under the dunes. Every chunk of it is one city block, so the city grows as you explore. Streets run as buried corridors, four blocks high, between the blocks. A block can be houses, a temple, a tower, a courtyard with a cistern or a palace wing. Only wall tops, columns and towers stick out of the sand; get in through the towers (open, with ladders) or the open courtyards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Where !! Chest !! Loot&lt;br /&gt;
|-&lt;br /&gt;
| Houses || some houses have a small desert chest || Zone 2 undead, tier 1&lt;br /&gt;
|-&lt;br /&gt;
| Temples || small desert chest || Zone 2 undead, tier 2&lt;br /&gt;
|-&lt;br /&gt;
| Palace || large desert chest || Zone 2 encounters, tier 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The city is placed by the feature &amp;lt;code&amp;gt;betterbiomes:buried_city&amp;lt;/code&amp;gt;. It is part of the biome and is not affected by the &amp;lt;code&amp;gt;Structures&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
&lt;br /&gt;
=== Castle ruins ===&lt;br /&gt;
&amp;#039;&amp;#039;[[BetterBiomes:Emerald Wilds#Meadow|Meadow]] and [[BetterBiomes:Emerald Wilds#Dried Plains|Dried Plains]] · rare · added after 1.4.0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A curtain wall with four corner towers, a gate, a collapsed keep and a well. Two chests: a large village chest with Zone 1 tier 3 loot and a small ancient chest with Zone 1 undead loot.&lt;br /&gt;
&lt;br /&gt;
=== Caravanserais ===&lt;br /&gt;
&amp;#039;&amp;#039;[[BetterBiomes:Howling Sands#Salt Flats|Salt Flats]] · rare · added after 1.4.0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A sandstone courtyard with arcades, sun sails and a basin. Two chests: a large and a small desert chest with Zone 2 tier 3 and tier 2 loot.&lt;br /&gt;
&lt;br /&gt;
Castle ruins and caravanserais are part of their biomes and are not affected by the &amp;lt;code&amp;gt;Structures&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
&lt;br /&gt;
=== Abandoned hamlet ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;code&amp;gt;betterbiomes:abandoned_hamlet&amp;lt;/code&amp;gt; · vanilla plains of Zone 1, Tier 1–2 · chance 0.6% · added after 1.4.0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Three huts around a well, with paths, hay and spider webs. One chest stands in the yard (Zone 1 tier 2 loot), another in a hut (tier 1 loot).&lt;br /&gt;
&lt;br /&gt;
== Structures in every zone ==&lt;br /&gt;
These appear anywhere in their zone, in vanilla and Better Biomes biomes alike.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Structure !! ID !! Zone !! Tiers !! Chance !! Chest&lt;br /&gt;
|-&lt;br /&gt;
| Wayside shrine || &amp;lt;code&amp;gt;betterbiomes:wayside_shrine&amp;lt;/code&amp;gt; || 1 || all || 2% || –&lt;br /&gt;
|-&lt;br /&gt;
| Hunter&amp;#039;s stand || &amp;lt;code&amp;gt;betterbiomes:hunters_stand&amp;lt;/code&amp;gt; || 1 || 2–3 || 1.2% || yes&lt;br /&gt;
|-&lt;br /&gt;
| Ruined watchtower || &amp;lt;code&amp;gt;betterbiomes:ruined_watchtower&amp;lt;/code&amp;gt; || 1 || all || 1.2% || yes (undead)&lt;br /&gt;
|-&lt;br /&gt;
| Camp site || &amp;lt;code&amp;gt;betterbiomes:camp_site&amp;lt;/code&amp;gt; || 1 || all || 2% || –&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone obelisk || &amp;lt;code&amp;gt;betterbiomes:sandstone_obelisk&amp;lt;/code&amp;gt; || 2 || all || 2% || –&lt;br /&gt;
|-&lt;br /&gt;
| Caravan rest || &amp;lt;code&amp;gt;betterbiomes:caravan_rest&amp;lt;/code&amp;gt; || 2 || all || 2% || yes&lt;br /&gt;
|-&lt;br /&gt;
| Buried colonnade || &amp;lt;code&amp;gt;betterbiomes:buried_colonnade&amp;lt;/code&amp;gt; || 2 || all || 1.2% || –&lt;br /&gt;
|-&lt;br /&gt;
| Bone shrine || &amp;lt;code&amp;gt;betterbiomes:bone_shrine&amp;lt;/code&amp;gt; || 2 || 2–3 || 1.2% || –&lt;br /&gt;
|-&lt;br /&gt;
| Trapper hut || &amp;lt;code&amp;gt;betterbiomes:trapper_hut&amp;lt;/code&amp;gt; || 3 || all || 2% || yes&lt;br /&gt;
|-&lt;br /&gt;
| Ice altar || &amp;lt;code&amp;gt;betterbiomes:ice_altar&amp;lt;/code&amp;gt; || 3 || 2–3 || 2% || –&lt;br /&gt;
|-&lt;br /&gt;
| Cairn || &amp;lt;code&amp;gt;betterbiomes:cairn&amp;lt;/code&amp;gt; || 3 || all || 2% || –&lt;br /&gt;
|-&lt;br /&gt;
| Frozen tower ruin || &amp;lt;code&amp;gt;betterbiomes:frozen_tower_ruin&amp;lt;/code&amp;gt; || 3 || all || 1.2% || yes (undead)&lt;br /&gt;
|-&lt;br /&gt;
| Burnt outpost || &amp;lt;code&amp;gt;betterbiomes:burnt_outpost&amp;lt;/code&amp;gt; || 4 || all || 2% || yes&lt;br /&gt;
|-&lt;br /&gt;
| Fire altar || &amp;lt;code&amp;gt;betterbiomes:fire_altar&amp;lt;/code&amp;gt; || 4 || all || 1.2% || –&lt;br /&gt;
|-&lt;br /&gt;
| Prisoner cage || &amp;lt;code&amp;gt;betterbiomes:prisoner_cage&amp;lt;/code&amp;gt; || 4 || all || 2% || –&lt;br /&gt;
|-&lt;br /&gt;
| Skull totem || &amp;lt;code&amp;gt;betterbiomes:skull_totem&amp;lt;/code&amp;gt; || 4 || all || 2% || –&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Structures in single biomes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Structure !! ID !! Where !! Chance !! Chest&lt;br /&gt;
|-&lt;br /&gt;
| Graves || &amp;lt;code&amp;gt;betterbiomes:grave&amp;lt;/code&amp;gt; || [[BetterBiomes:Emerald Wilds#Dead Forest|Dead Forest]] (up to 3 per chunk) || 35% || –&lt;br /&gt;
|-&lt;br /&gt;
| Jungle temple || &amp;lt;code&amp;gt;betterbiomes:maya_temple&amp;lt;/code&amp;gt; || [[BetterBiomes:Emerald Wilds#Jungle|Jungle]] || 4% || yes (better loot)&lt;br /&gt;
|-&lt;br /&gt;
| Termite mound || &amp;lt;code&amp;gt;betterbiomes:termite_mound&amp;lt;/code&amp;gt; || [[BetterBiomes:Emerald Wilds#Savanna|Savanna]], vanilla savannas of Zone 2 || 12% || –&lt;br /&gt;
|-&lt;br /&gt;
| Tipi || &amp;lt;code&amp;gt;betterbiomes:tipi&amp;lt;/code&amp;gt; || Savanna, vanilla savannas of Zone 2 || 3% || –&lt;br /&gt;
|-&lt;br /&gt;
| Fire pit || &amp;lt;code&amp;gt;betterbiomes:fire_pit&amp;lt;/code&amp;gt; || Savanna, vanilla savannas of Zone 2 || 4% || –&lt;br /&gt;
|-&lt;br /&gt;
| Stone lantern || &amp;lt;code&amp;gt;betterbiomes:stone_lantern&amp;lt;/code&amp;gt; || Cherry Grove, Bamboo Grove, Mist Peaks || 6% || –&lt;br /&gt;
|-&lt;br /&gt;
| Pagoda || &amp;lt;code&amp;gt;betterbiomes:pagoda&amp;lt;/code&amp;gt; || Bamboo Grove, Mist Peaks || 1.5% || –&lt;br /&gt;
|-&lt;br /&gt;
| Summit pavilion || &amp;lt;code&amp;gt;betterbiomes:pavilion&amp;lt;/code&amp;gt; || [[BetterBiomes:Mountains#Mist Peaks|Mist Peaks]] (only on the summits) || 5% || –&lt;br /&gt;
|-&lt;br /&gt;
| Orchard barn || &amp;lt;code&amp;gt;betterbiomes:orchard_barn&amp;lt;/code&amp;gt; || [[BetterBiomes:Emerald Wilds#Orchard|Orchard]] || 3% || –&lt;br /&gt;
|-&lt;br /&gt;
| Mossy shrine || &amp;lt;code&amp;gt;betterbiomes:karst_shrine&amp;lt;/code&amp;gt; || [[BetterBiomes:Emerald Wilds#Karst Peaks|Karst Peaks]] || 3% || yes&lt;br /&gt;
|-&lt;br /&gt;
| Stilt hut || &amp;lt;code&amp;gt;betterbiomes:stilt_hut&amp;lt;/code&amp;gt; || [[BetterBiomes:Howling Sands#Mangrove Swamp|Mangrove Swamp]] || 4% || yes&lt;br /&gt;
|-&lt;br /&gt;
| Salt boilers&amp;#039; camp || &amp;lt;code&amp;gt;betterbiomes:salt_boilers_camp&amp;lt;/code&amp;gt; || [[BetterBiomes:Howling Sands#Salt Flats|Salt Flats]] || 4% || yes&lt;br /&gt;
|-&lt;br /&gt;
| Bath ruin || &amp;lt;code&amp;gt;betterbiomes:bath_ruin&amp;lt;/code&amp;gt; || [[BetterBiomes:Howling Sands#Sinter Terraces|Sinter Terraces]] || 4% || –&lt;br /&gt;
|-&lt;br /&gt;
| Potter&amp;#039;s kiln || &amp;lt;code&amp;gt;betterbiomes:potter_kiln&amp;lt;/code&amp;gt; || [[BetterBiomes:Howling Sands#Clay Pits|Clay Pits]] || 4% || –&lt;br /&gt;
|-&lt;br /&gt;
| Summit ruin with chamber || &amp;lt;code&amp;gt;betterbiomes:summit_ruin&amp;lt;/code&amp;gt; || [[BetterBiomes:Mountains#Flat Mountains|Flat Mountains]] (only on the plateau) || 1.2% || yes (undead)&lt;br /&gt;
|-&lt;br /&gt;
| Woodcutter camp || &amp;lt;code&amp;gt;betterbiomes:woodcutter_camp&amp;lt;/code&amp;gt; || [[BetterBiomes:Whisperfrost Frontiers#Pine Fields|Pine Fields]] || 6% || yes&lt;br /&gt;
|-&lt;br /&gt;
| Lost climber&amp;#039;s camp || &amp;lt;code&amp;gt;betterbiomes:lost_climber&amp;lt;/code&amp;gt; || Frosty Mountains, vanilla mountains of Zone 3 Tier 1–2 || 4% || yes&lt;br /&gt;
|-&lt;br /&gt;
| Bathing spot || &amp;lt;code&amp;gt;betterbiomes:bathing_spot&amp;lt;/code&amp;gt; || Hot Springs, vanilla hot springs of Zone 3 || 20% || –&lt;br /&gt;
|-&lt;br /&gt;
| Tribute cairn || &amp;lt;code&amp;gt;betterbiomes:tribute_cairn&amp;lt;/code&amp;gt; || [[BetterBiomes:Whisperfrost Frontiers#Giants&amp;#039; Graveyard|Giants&amp;#039; Graveyard]] || 15% || –&lt;br /&gt;
|-&lt;br /&gt;
| Runestone menhirs (blue, teal, dark) || &amp;lt;code&amp;gt;betterbiomes:menhir_blue&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;…_teal&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;…_dark&amp;lt;/code&amp;gt; || [[BetterBiomes:Whisperfrost Frontiers#Rune Moor|Rune Moor]] || 7% each || –&lt;br /&gt;
|-&lt;br /&gt;
| Stone circle || &amp;lt;code&amp;gt;betterbiomes:rune_circle&amp;lt;/code&amp;gt; || Rune Moor || 1.5% || –&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Added after 1.4.0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Structure !! ID !! Where !! Chance !! Chest&lt;br /&gt;
|-&lt;br /&gt;
| Caravan wreck, half buried in the sand || &amp;lt;code&amp;gt;betterbiomes:caravan_wreck&amp;lt;/code&amp;gt; || [[BetterBiomes:Howling Sands#Dune Sea|Dune Sea]] || 3% || yes&lt;br /&gt;
|-&lt;br /&gt;
| Witch hut on stilts || &amp;lt;code&amp;gt;betterbiomes:witch_hut&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;…_moor&amp;lt;/code&amp;gt; || Willow Swamp, Sallow Moor || 3% || yes&lt;br /&gt;
|-&lt;br /&gt;
| Beekeeper&amp;#039;s stand with four hives || &amp;lt;code&amp;gt;betterbiomes:beekeeper_stand&amp;lt;/code&amp;gt; || Lavender Field, Meadow || 2.5% || yes&lt;br /&gt;
|-&lt;br /&gt;
| Ruined chapel with altar || &amp;lt;code&amp;gt;betterbiomes:ruined_chapel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;…_unholy&amp;lt;/code&amp;gt; || Silver Woods, Unholy Forest || 2.5% || yes (undead)&lt;br /&gt;
|-&lt;br /&gt;
| Climbers&amp;#039; bivouac || &amp;lt;code&amp;gt;betterbiomes:mountain_bivouac&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;…_frost&amp;lt;/code&amp;gt; || Firwood Slopes, Splinter Peaks; Rime Ridges || 3% || yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BetterBiomes Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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