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	<id>https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=BlockFactory%3AHunting_and_Farming</id>
	<title>BlockFactory:Hunting and Farming - Revision history</title>
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	<updated>2026-10-20T05:23:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.mutigeraffe.com/index.php?title=BlockFactory:Hunting_and_Farming&amp;diff=292&amp;oldid=prev</id>
		<title>Maintenance script: BlockFactory wiki</title>
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		<updated>2026-10-19T07:05:21Z</updated>

		<summary type="html">&lt;p&gt;BlockFactory wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hunting and Farming&amp;#039;&amp;#039;&amp;#039; gives your factory renewable resources: you catch &amp;#039;&amp;#039;&amp;#039;Steppe Grazers&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Dune Hoppers&amp;#039;&amp;#039;&amp;#039; with the &amp;#039;&amp;#039;&amp;#039;Animal Trap&amp;#039;&amp;#039;&amp;#039;, cut them up in the &amp;#039;&amp;#039;&amp;#039;SlaughterHouse&amp;#039;&amp;#039;&amp;#039;, and grow wood in the &amp;#039;&amp;#039;&amp;#039;Tree Farm&amp;#039;&amp;#039;&amp;#039; once the wild trees are gone. Hunting opens in Epoch 1, tree farming in Epoch 2.&lt;br /&gt;
&lt;br /&gt;
== Herds ==&lt;br /&gt;
Two kinds of alien animals live in herds on the steppe, in a ring between about 48 and 240 blocks from the spawn: close enough for your first hunt, with some distance to the bunker and to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Steppe Grazer !! Dune Hopper&lt;br /&gt;
|-&lt;br /&gt;
! Herds per world&lt;br /&gt;
| up to 6 || up to 8&lt;br /&gt;
|-&lt;br /&gt;
! Animals per herd&lt;br /&gt;
| up to 10 || up to 6&lt;br /&gt;
|-&lt;br /&gt;
! Regrowth&lt;br /&gt;
| one animal every 3 minutes || one animal every 90 s&lt;br /&gt;
|-&lt;br /&gt;
! Caught as&lt;br /&gt;
| [[File:BlockFactory_Caught_Steppe_Grazer.png|24px]] Caught Steppe Grazer || [[File:BlockFactory_Caught_Dune_Hopper.png|24px]] Caught Dune Hopper&lt;br /&gt;
|}&lt;br /&gt;
The animals cannot be hurt; you hunt them only with traps. You see them walking around when you are near a herd, but a herd keeps its numbers, and keeps regrowing, even when no one is around.&lt;br /&gt;
&lt;br /&gt;
== Animal Trap ==&lt;br /&gt;
[[File:BlockFactory_Animal_Trap.png|32px]] The &amp;#039;&amp;#039;&amp;#039;Animal Trap&amp;#039;&amp;#039;&amp;#039; (Epoch 1, 1 × 1, unlocked by Hunting) catches animals for the SlaughterHouse.&lt;br /&gt;
* Place the trap within &amp;#039;&amp;#039;&amp;#039;16 blocks&amp;#039;&amp;#039;&amp;#039; of the middle of a herd. Every &amp;#039;&amp;#039;&amp;#039;30 s&amp;#039;&amp;#039;&amp;#039; it catches one animal from the nearest herd in range that still has animals.&lt;br /&gt;
* It needs no power and no bait, and it keeps working when you are far away.&lt;br /&gt;
* The trap has one slot that holds up to 10 caught animals of one kind. It snaps shut when it holds a catch and stops catching when the slot is full.&lt;br /&gt;
* Press Use to look into the slot; crouch and press Use with an empty hand to take the catch. A [[BlockFactory:Grabbers|grabber]] can take the catch out and put it on a belt.&lt;br /&gt;
* Recipe: 4 Wood + 2 Iron Plate + 1 Iron Gear.&lt;br /&gt;
&lt;br /&gt;
A trap takes from the herd&amp;#039;s stock. If your traps catch faster than a herd regrows, the herd runs empty and the traps wait, so spread traps over several herds.&lt;br /&gt;
&lt;br /&gt;
== SlaughterHouse ==&lt;br /&gt;
{{BlockFactory Building&lt;br /&gt;
| name = SlaughterHouse&lt;br /&gt;
| image = BlockFactory_SlaughterHouse.png&lt;br /&gt;
| epoch = 1&lt;br /&gt;
| size = 3 × 4&lt;br /&gt;
| energy = Fuel&lt;br /&gt;
| power = 90 kW&lt;br /&gt;
| speed = ×1&lt;br /&gt;
| noise = 6 per minute&lt;br /&gt;
| research = Hunting&lt;br /&gt;
}}&lt;br /&gt;
A goblin workshop that cuts caught animals into Meat, Hide, Tallow and Bone. Like a furnace, it picks the recipe from what you put in and burns fuel (see [[BlockFactory:Smelting|Smelting]]). Each product has its own output slot, and grabbers take them out one after the other.&lt;br /&gt;
&lt;br /&gt;
Recipe: 1 Trapped Goblin + 20 Wood + 10 Iron Plate + 10 Stone Brick. The Trapped Goblin is a captured goblin, see [[BlockFactory:Goblins|Goblins]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ingredient !! Products !! Time&lt;br /&gt;
|-&lt;br /&gt;
| 1 Caught Steppe Grazer || 4 Meat, 2 Hide, 3 Tallow, 2 Bone || 8 s&lt;br /&gt;
|-&lt;br /&gt;
| 1 Caught Dune Hopper || 1 Meat, 1 Hide, 1 Bone || 3 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What the products are for ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Product !! Use&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Meat.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Meat&amp;#039;&amp;#039;&amp;#039; || Gob research value (see [[BlockFactory:Research|Research]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Hide.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Hide&amp;#039;&amp;#039;&amp;#039; || Light and Heavy Armor, Goblin Backpack (see [[BlockFactory:Weapons and Armor|Weapons and Armor]]); Gob research value&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Tallow.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Tallow&amp;#039;&amp;#039;&amp;#039; || fuel (1.5 MJ); Lubricant in a Fabricator T2 or T3 after Tallow Rendering; Gob research value&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Bone.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Bone&amp;#039;&amp;#039;&amp;#039; || Gob research value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Farm ==&lt;br /&gt;
{{BlockFactory Building&lt;br /&gt;
| name = Tree Farm&lt;br /&gt;
| image = BlockFactory_Tree_Farm.png&lt;br /&gt;
| epoch = 2&lt;br /&gt;
| size = 3 × 3&lt;br /&gt;
| energy = Electric&lt;br /&gt;
| power = 50 kW&lt;br /&gt;
| speed = ×1&lt;br /&gt;
| noise = 2 per minute&lt;br /&gt;
| research = Tree Farming&lt;br /&gt;
}}&lt;br /&gt;
Wild trees do not grow back: every tree you fell is gone, so wood gets scarce as your factory grows. The Tree Farm grows it instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Inputs !! Output !! Time&lt;br /&gt;
|-&lt;br /&gt;
| 4 Stone + 1 Coal + 20 Water || 10 Wood || 30 s&lt;br /&gt;
|}&lt;br /&gt;
* The Tree Farm has only this one recipe and selects it by itself.&lt;br /&gt;
* Feed Stone and Coal with [[BlockFactory:Grabbers|grabbers]]. Water comes through a pipe at the connection on the side of its back row (see [[BlockFactory:Fluids|Fluids]]).&lt;br /&gt;
* You can watch the tree grow inside: sapling, young tree, then the full-grown tree with a turning saw in the last third of the cycle.&lt;br /&gt;
* It needs power from a nearby power pole, see [[BlockFactory:Power|Power]].&lt;br /&gt;
* Recipe: 10 Wood + 5 Iron Gear + 5 Pipe T1 + 2 Electronic Circuit.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[BlockFactory:Gathering and Crafting|Gathering and Crafting]]&lt;br /&gt;
* [[BlockFactory:Goblins|Goblins]]&lt;br /&gt;
* [[BlockFactory:Smelting|Smelting]]&lt;br /&gt;
* [[BlockFactory:Fluids|Fluids]]&lt;br /&gt;
* [[BlockFactory:Weapons and Armor|Weapons and Armor]]&lt;br /&gt;
&lt;br /&gt;
{{BlockFactory Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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