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		<title>Maintenance script: BlockFactory wiki</title>
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		<summary type="html">&lt;p&gt;BlockFactory wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Block Factory&amp;#039;&amp;#039;&amp;#039; is a single jar file that you add to Hytale, either to your own game for singleplayer or to a dedicated server. It is not an add-on for normal worlds: it replaces large parts of the base game and brings its own world generator. This page covers what you need, how to install it, what changes compared with vanilla Hytale, and how to update safely.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Hytale || Server version 0.7.x (the mod declares itself compatible with 0.7.0 up to, but not including, 0.8.0)&lt;br /&gt;
|-&lt;br /&gt;
| Mod version || 0.2.0 (Early Access)&lt;br /&gt;
|-&lt;br /&gt;
| Other mods || None. Everything the mod uses ships with Hytale.&lt;br /&gt;
|-&lt;br /&gt;
| File || &amp;lt;code&amp;gt;BlockFactory-&amp;amp;lt;version&amp;amp;gt;.jar&amp;lt;/code&amp;gt;. The jar contains code, models, sounds and music. Do not unpack it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Singleplayer ==&lt;br /&gt;
# Copy the jar into the &amp;lt;code&amp;gt;UserData/Mods/&amp;lt;/code&amp;gt; folder of your Hytale installation.&lt;br /&gt;
# Restart the Hytale client.&lt;br /&gt;
# Create a &amp;#039;&amp;#039;&amp;#039;new world&amp;#039;&amp;#039;&amp;#039;. Before you create it, open &amp;#039;&amp;#039;&amp;#039;Mods&amp;#039;&amp;#039;&amp;#039; in the world settings and tick &amp;#039;&amp;#039;&amp;#039;BlockFactory&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Start the world. You wake up in a cryo capsule in the bunker; see [[BlockFactory:Getting Started|Getting Started]].&lt;br /&gt;
&lt;br /&gt;
== Dedicated server ==&lt;br /&gt;
# Stop the server.&lt;br /&gt;
# Copy the jar into the server&amp;#039;s &amp;lt;code&amp;gt;mods/&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# If you want to change world generation (ore fields, nest density, peaceful mode, multiplayer rules), set it up &amp;#039;&amp;#039;&amp;#039;before the first start&amp;#039;&amp;#039;&amp;#039;. Generator values only affect chunks generated afterwards, and the first start already generates the area around the spawn. See [[BlockFactory:World Settings|World Settings]].&lt;br /&gt;
# Start the server.&lt;br /&gt;
&lt;br /&gt;
With the mod installed, the Block Factory generator becomes the default for every &amp;#039;&amp;#039;&amp;#039;new&amp;#039;&amp;#039;&amp;#039; world. Existing worlds keep the generator stored in their own configuration. The mod&amp;#039;s rules (no vanilla recipes, no vanilla spawns, no digging) apply to every world on the server, so give Block Factory its own server or install folder.&lt;br /&gt;
&lt;br /&gt;
Players joining a Block Factory server do not install the mod themselves; the server sends its content to their client.&lt;br /&gt;
&lt;br /&gt;
== Why you need a new world ==&lt;br /&gt;
Block Factory has its own world generator. It builds the flat steppe, the ore fields, the bunker at the spawn, the ruin of the [[BlockFactory:Portal of the Ancient|Portal of the Ancient]] and the dark [[BlockFactory:Great Portal|Great Portal]]. A world created without the mod has none of this, and its terrain does not fit the rules of the mod. Existing worlds are not converted. See [[BlockFactory:The World|The World]].&lt;br /&gt;
&lt;br /&gt;
== What changes compared with vanilla Hytale ==&lt;br /&gt;
Block Factory is a factory game in the style of Factorio, not a sandbox. Many vanilla features are switched off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic !! Vanilla Hytale !! Block Factory&lt;br /&gt;
|-&lt;br /&gt;
| Breaking blocks || Everything || Only trees and rocks (always the whole object, no tool needed) and your own factory parts. Soil, stone, sand and water stay as they are.&lt;br /&gt;
|-&lt;br /&gt;
| Placing blocks || Everything || Only Block Factory parts: machines, belts, pipes, walls, floors and so on.&lt;br /&gt;
|-&lt;br /&gt;
| Explosions || Damage blocks || Do not damage world blocks. Only TNT blasts mountain walls.&lt;br /&gt;
|-&lt;br /&gt;
| Ore || Mined with a pickaxe, deposits run out || Infinite ore fields on the surface, mined by drills or slowly by hand&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || Vanilla recipes and benches || All vanilla recipes are removed. Only the &amp;#039;&amp;#039;&amp;#039;Factory&amp;#039;&amp;#039;&amp;#039; tab of pocket crafting and Block Factory machines remain.&lt;br /&gt;
|-&lt;br /&gt;
| Creatures || Natural spawns || Vanilla NPC spawning is off. Only Block Factory animals, enemies and helpers appear.&lt;br /&gt;
|-&lt;br /&gt;
| Fall damage || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || Sprinting costs stamina || Stamina refills at once; the stamina and mana bars are hidden&lt;br /&gt;
|-&lt;br /&gt;
| Health || Vanilla rules || Regenerates 2 % per second after 5 seconds without damage&lt;br /&gt;
|-&lt;br /&gt;
| Death || Items drop || Your whole inventory goes into a Death Chest; see [[BlockFactory:Death and Respawn|Death and Respawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Music || Vanilla soundtrack || Block Factory&amp;#039;s own music, which changes with your epoch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What you &amp;#039;&amp;#039;can&amp;#039;&amp;#039; change in the world:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trees and rocks&amp;#039;&amp;#039;&amp;#039;: hold left click to remove the whole object. See [[BlockFactory:Gathering and Crafting|Gathering and Crafting]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Factory parts&amp;#039;&amp;#039;&amp;#039;: place them and pick them back up. See [[BlockFactory:Controls and Building|Controls and Building]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Floors&amp;#039;&amp;#039;&amp;#039; replace the grass under your factory, and &amp;#039;&amp;#039;&amp;#039;Landfill&amp;#039;&amp;#039;&amp;#039; turns water into ground.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mountain walls&amp;#039;&amp;#039;&amp;#039; give way to TNT, which comes late in the game.&lt;br /&gt;
&lt;br /&gt;
Progress comes from building production lines and doing [[BlockFactory:Research|Research]] through five [[BlockFactory:Epochs|epochs]], not from exploring dungeons or finding loot.&lt;br /&gt;
&lt;br /&gt;
== Updating ==&lt;br /&gt;
Block Factory is in active development. A new version can generate or save worlds differently. When that happens, a world from an older version &amp;#039;&amp;#039;&amp;#039;refuses to start&amp;#039;&amp;#039;&amp;#039; and the server log names the reason. You can then:&lt;br /&gt;
* keep playing that world with the old version of the mod, or&lt;br /&gt;
* start a new world with the new version.&lt;br /&gt;
&lt;br /&gt;
There is no automatic conversion. Before every update:&lt;br /&gt;
# Stop the server or close the world.&lt;br /&gt;
# Copy the whole world folder somewhere safe.&lt;br /&gt;
# Replace the old jar with the new one. Do not keep both jars in the folder.&lt;br /&gt;
# Start and check the server log.&lt;br /&gt;
&lt;br /&gt;
Never edit &amp;lt;code&amp;gt;LayoutVersion&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;CreatedWith&amp;lt;/code&amp;gt; in the world&amp;#039;s configuration. The mod writes them itself; they make sure old chunks still match the generator&amp;#039;s rules. Changing the resource settings of an existing world later is ignored for the same reason (with a warning in the log). Details: [[BlockFactory:World Settings|World Settings]].&lt;br /&gt;
&lt;br /&gt;
== Removing the mod ==&lt;br /&gt;
Remove the jar from the &amp;lt;code&amp;gt;Mods/&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;mods/&amp;lt;/code&amp;gt; folder (in singleplayer you can also untick it in the world settings). Worlds created with Block Factory are built for the mod and are not meant to be played without it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[BlockFactory:Getting Started|Getting Started]]&lt;br /&gt;
* [[BlockFactory:World Settings|World Settings]]&lt;br /&gt;
* [[BlockFactory:Commands|Commands]]&lt;br /&gt;
&lt;br /&gt;
{{BlockFactory Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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