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	<title>BlockFactory:Weapons and Armor - Revision history</title>
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	<updated>2026-10-19T21:21:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.mutigeraffe.com/index.php?title=BlockFactory:Weapons_and_Armor&amp;diff=313&amp;oldid=prev</id>
		<title>Maintenance script: BlockFactory wiki</title>
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		<updated>2026-10-19T07:05:32Z</updated>

		<summary type="html">&lt;p&gt;BlockFactory wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;You fight the steppe creatures and War Golems yourself, with &amp;#039;&amp;#039;&amp;#039;weapons&amp;#039;&amp;#039;&amp;#039; from a flintlock pistol up to a rocket launcher, and you protect yourself with &amp;#039;&amp;#039;&amp;#039;armor&amp;#039;&amp;#039;&amp;#039;. Every epoch brings better gear. All weapons, ammunition and armor are crafted by hand or in a [[BlockFactory:Fabricators|Fabricator]] once [[BlockFactory:Research|research]] unlocks them; only Batteries and Fuel Canisters come from the Chemical Plant. For the creatures see [[BlockFactory:Enemies|Enemies]].&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
Firearms keep their loaded shots in the weapon itself. The shots stay loaded when you switch items, put the weapon in a chest or log out.&lt;br /&gt;
&lt;br /&gt;
* A new weapon is empty. Press &amp;#039;&amp;#039;&amp;#039;Ability 3&amp;#039;&amp;#039;&amp;#039; (Hytale&amp;#039;s third ability key, see your control settings) to reload. The weapon takes one ammunition item from your inventory per shot, round by round, until the magazine is full or you run out. Firing interrupts reloading.&lt;br /&gt;
* Pulling the trigger with an empty magazine starts reloading as well.&lt;br /&gt;
* The ammo counter shows the loaded shots.&lt;br /&gt;
* Where a weapon takes two kinds of ammunition, it loads the steel kind first and falls back to the plain kind. In hand weapons both deal the same damage.&lt;br /&gt;
* Every shot makes a little noise (2 units, see [[BlockFactory:Enemies|Enemies]]).&lt;br /&gt;
* In Creative mode, reloading costs nothing.&lt;br /&gt;
&lt;br /&gt;
You get a &amp;#039;&amp;#039;&amp;#039;Flintlock Pistol&amp;#039;&amp;#039;&amp;#039; the first time you enter a world.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! [[File:BlockFactory_Flintlock_Pistol.png|32px]] Flintlock Pistol !! [[File:BlockFactory_Shotgun.png|32px]] Shotgun !! [[File:BlockFactory_Assault_Rifle.png|32px]] Assault Rifle !! [[File:BlockFactory_Rune_Rifle.png|32px]] Rune Rifle !! [[File:BlockFactory_Rocket_Launcher.png|32px]] Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
! Epoch&lt;br /&gt;
| 0 || 1 || 2 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! Unlocked by&lt;br /&gt;
| Start || Firearms || Steel Ammunition || Rune Rifle || Rocketry&lt;br /&gt;
|-&lt;br /&gt;
! Magazine&lt;br /&gt;
| 6 || 2 || 20 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
| Steel Cartridge, then Cartridge || Steel Shotgun Shell, then Shotgun Shell || Steel Cartridge, then Cartridge || Battery || Rocket&lt;br /&gt;
|-&lt;br /&gt;
! Damage&lt;br /&gt;
| 10 per bullet || 7 pellets × 5 || 8 per bullet || 30 per beam || explosion, 20 to creatures within 5 blocks&lt;br /&gt;
|-&lt;br /&gt;
! Time between shots&lt;br /&gt;
| 0.4 s || 1 s || 0.12 s || 0.25 s || 1 s&lt;br /&gt;
|-&lt;br /&gt;
! Notes&lt;br /&gt;
| one shot per click || short range, wide spread || hold the trigger for automatic fire || hold the trigger; fast beam that barely drops || explodes on impact&lt;br /&gt;
|-&lt;br /&gt;
! Recipe&lt;br /&gt;
| 5 Iron Plate + 5 Copper Plate || 15 Iron Plate + 5 Iron Gear + 10 Copper Plate + 5 Wood || 10 Iron Gear + 5 Copper Plate + 10 Iron Plate || 1 Assault Rifle + 5 Rune Slate + 5 Processing Unit || 5 Iron Gear + 5 Steel Plate + 5 Advanced Circuit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Epoch !! Unlocked by !! Magazine !! Ammunition !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Flamethrower.png|32px]] &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; || 3 || Flamethrower || 10 bursts || [[File:BlockFactory_Fuel_Canister.png|24px]] Fuel Canister, one per burst || 5 Steel Plate + 10 Iron Gear + 2 Pipe T2&lt;br /&gt;
|}&lt;br /&gt;
Hold the trigger to keep firing, one burst every 0.25 seconds. Fuel Canisters come from the Chemical Plant (10 Light Oil + 1 Iron Plate → 5, see [[BlockFactory:Oil Processing|Oil Processing]]).&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
Both come with the research &amp;#039;&amp;#039;&amp;#039;Explosives&amp;#039;&amp;#039;&amp;#039; (Epoch 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! [[File:BlockFactory_Grenade.png|32px]] Grenade !! [[File:BlockFactory_TNT.png|32px]] TNT&lt;br /&gt;
|-&lt;br /&gt;
! Use&lt;br /&gt;
| right-click throws it || place it, then &amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039; it to light it (3 second fuse)&lt;br /&gt;
|-&lt;br /&gt;
! Radius&lt;br /&gt;
| 3 blocks || 4 blocks&lt;br /&gt;
|-&lt;br /&gt;
! Damage to nests and attack groups&lt;br /&gt;
| 60 || 400 (to every creature of a group)&lt;br /&gt;
|-&lt;br /&gt;
! Other effects&lt;br /&gt;
| hurts creatures near the blast; breaks no blocks and no buildings || blasts away mountain wall in the radius (never the ground layer), deals 100 damage to players in the radius, damages other teams&amp;#039; buildings where the raid rules allow it&lt;br /&gt;
|-&lt;br /&gt;
! Stack&lt;br /&gt;
| 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! Recipe&lt;br /&gt;
| 1 Explosives + 2 Iron Plate || 2 Explosives + 1 Iron Plate&lt;br /&gt;
|}&lt;br /&gt;
TNT is used up when it explodes. Use it to open a mountain wall that blocks your way, or against a nest. Stand back: it hurts you too. For raids see [[BlockFactory:Teams and Raids|Teams and Raids]].&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Ammunition !! Epoch !! Unlocked by !! Recipe !! Used by&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Cartridge.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Cartridge&amp;#039;&amp;#039;&amp;#039; || 0 || Start || 2 Iron Plate + 1 Coal → 5 || Flintlock Pistol, Assault Rifle, Gun Tower, Armored Car&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Steel_Cartridge.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Steel Cartridge&amp;#039;&amp;#039;&amp;#039; || 2 || Steel Ammunition || 1 Cartridge + 1 Steel Plate || same as Cartridge&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Uranium_Cartridge.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Uranium Cartridge&amp;#039;&amp;#039;&amp;#039; || 5 || Uranium Ammunition || 1 Steel Cartridge + 1 U-238 || Gun Tower, Armored Car&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Shotgun_Shell.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Shotgun Shell&amp;#039;&amp;#039;&amp;#039; || 1 || Firearms || 2 Copper Plate + 2 Iron Plate → 5 || Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Steel_Shotgun_Shell.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Steel Shotgun Shell&amp;#039;&amp;#039;&amp;#039; || 2 || Steel Ammunition || 1 Shotgun Shell + 1 Steel Plate || Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Rocket.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Rocket&amp;#039;&amp;#039;&amp;#039; || 4 || Rocketry || 1 Explosives + 2 Iron Plate + 1 Electronic Circuit || Rocket Launcher, Rune Tank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Battery.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Battery&amp;#039;&amp;#039;&amp;#039; || 3 || Batteries || 20 Sulfuric Acid + 1 Iron Plate + 1 Copper Plate (Chemical Plant) || Rune Rifle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Fuel_Canister.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Fuel Canister&amp;#039;&amp;#039;&amp;#039; || 3 || Flamethrower || 10 Light Oil + 1 Iron Plate → 5 (Chemical Plant) || Flamethrower&lt;br /&gt;
|}&lt;br /&gt;
In a Gun Tower and in the Armored Car&amp;#039;s machine gun, better cartridges hit harder: 5 damage per shot for a Cartridge, 8 for a Steel Cartridge, 16 for a Uranium Cartridge. See [[BlockFactory:Defense|Defense]] and [[BlockFactory:Vehicles|Vehicles]].&lt;br /&gt;
&lt;br /&gt;
== Light and Heavy Armor ==&lt;br /&gt;
Each set has four pieces: helmet, chest, gloves and legs. Each piece reduces physical and projectile damage by a percentage and adds health. Left- or right-click a piece in your hand to put it on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! [[File:BlockFactory_Light_Armor_Chest.png|32px]] Light Armor !! [[File:BlockFactory_Heavy_Armor_Chest.png|32px]] Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! Epoch&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Unlocked by&lt;br /&gt;
| Light Armor || Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! Helmet&lt;br /&gt;
| 3 % less damage, +5 health || 7 % less damage, +10 health&lt;br /&gt;
|-&lt;br /&gt;
! Chest&lt;br /&gt;
| 6 % less damage, +10 health || 12 % less damage, +20 health&lt;br /&gt;
|-&lt;br /&gt;
! Gloves&lt;br /&gt;
| 2 % less damage, +3 health || 5 % less damage, +6 health&lt;br /&gt;
|-&lt;br /&gt;
! Legs&lt;br /&gt;
| 4 % less damage, +7 health || 9 % less damage, +15 health&lt;br /&gt;
|-&lt;br /&gt;
! Full set&lt;br /&gt;
| +25 health || +51 health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe !! Light Armor !! Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
| Helmet || 3 Hide + 2 Iron Plate || 4 Steel Plate + 2 Hide&lt;br /&gt;
|-&lt;br /&gt;
| Chest || 6 Hide + 4 Iron Plate || 8 Steel Plate + 3 Hide&lt;br /&gt;
|-&lt;br /&gt;
| Gloves || 2 Hide + 1 Iron Plate || 2 Steel Plate + 1 Hide&lt;br /&gt;
|-&lt;br /&gt;
| Legs || 4 Hide + 3 Iron Plate || 6 Steel Plate + 2 Hide&lt;br /&gt;
|}&lt;br /&gt;
You get Hide from hunting (see [[BlockFactory:Hunting and Farming|Hunting and Farming]]).&lt;br /&gt;
&lt;br /&gt;
== Modular Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Epoch !! Unlocked by !! Slot !! Protection !! Module slots !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Modular_Armor.png|32px]] &amp;#039;&amp;#039;&amp;#039;Modular Armor&amp;#039;&amp;#039;&amp;#039; || 4 || Modular Armor || chest || 20 % less damage, +30 health || 6 || 1 Heavy Armor (Chest) + 10 Processing Unit + 20 Steel Plate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Putting it on and adding modules ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Left-click&amp;#039;&amp;#039;&amp;#039; with the armor in your hand to put it on.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Right-click&amp;#039;&amp;#039;&amp;#039; with the armor in your hand to open its window. It shows your energy, your shield, the 6 module slots and your inventory. Click a module in your inventory to insert it, left-click a slot to insert the modules from your inventory, and right-click a slot to take its module out.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Right-click a block&amp;#039;&amp;#039;&amp;#039; with a module in your hand to put it straight into the armor you are wearing.&lt;br /&gt;
* &amp;lt;code&amp;gt;/armor&amp;lt;/code&amp;gt; shows the modules, energy and shield of the armor you wear. &amp;lt;code&amp;gt;/armor --remove&amp;lt;/code&amp;gt; takes the last module out.&lt;br /&gt;
&lt;br /&gt;
You can install the same module more than once. Energy and shield belong to you, not to the armor item: they are kept when you log out. Without a Modular Armor on, your shield drops to 0.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
All modules are unlocked by the research &amp;#039;&amp;#039;&amp;#039;Modular Armor&amp;#039;&amp;#039;&amp;#039; (Epoch 4).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Module !! Effect !! Power !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Armor_Module_Shield.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Shield Module&amp;#039;&amp;#039;&amp;#039; || 25 shield points that take damage before your health. Recharges 3 s after the last hit, 5 points per second. || 50 kW while recharging || 5 Advanced Circuit + 10 Steel Plate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Armor_Module_Exoskeleton.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Exoskeleton Module&amp;#039;&amp;#039;&amp;#039; || you move 30 % faster || 100 kW || 5 Processing Unit + 10 Electric Engine + 20 Steel Plate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Armor_Module_Night_Vision.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Night Vision Module&amp;#039;&amp;#039;&amp;#039; || a light around you and a green residual-light view; at night the sky around you gets brighter || 10 kW || 5 Advanced Circuit + 10 Steel Plate + 5 Glass&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Armor_Module_Battery.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Battery Module&amp;#039;&amp;#039;&amp;#039; || stores 20 MJ for the other modules || none || 5 Battery + 10 Steel Plate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Armor_Module_Solar.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Solar Module&amp;#039;&amp;#039;&amp;#039; || charges the armor by daylight || makes up to 30 kW in full sun || 1 Solar Panel + 2 Advanced Circuit + 5 Steel Plate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Armor_Module_Goblin_Backpack.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Goblin Backpack&amp;#039;&amp;#039;&amp;#039; || a goblin in your backpack builds the nearest ghost within 8 blocks from the parts you carry, one every two seconds || 20 kW || 1 Trapped Goblin + 5 Processing Unit + 10 Hide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
* The armor stores 1 MJ on its own, plus 20 MJ per Battery Module.&lt;br /&gt;
* Only the Solar Module charges it, depending on daylight. Without one, the armor does not recharge.&lt;br /&gt;
* Every second the shield recharges first. Then the Exoskeleton, the Night Vision and the Goblin Backpack get power, in that order. A module that does not get enough power stops working until there is enough again.&lt;br /&gt;
* Several Shield Modules add up: two give 50 points and recharge 10 per second.&lt;br /&gt;
* Drowning, suffocation and falling out of the world go through the shield.&lt;br /&gt;
&lt;br /&gt;
The Goblin Backpack builds the same ghosts that [[BlockFactory:Goblins|Goblins]] build from their huts, for example ghosts placed with the [[BlockFactory:Goblin Planner|Goblin Planner]].&lt;br /&gt;
&lt;br /&gt;
== Repair Kit ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Epoch !! Unlocked by !! Effect !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlockFactory_Repair_Kit.png|32px]] &amp;#039;&amp;#039;&amp;#039;Repair Kit&amp;#039;&amp;#039;&amp;#039; || 0 || Start || restores 100 health of a damaged building, uses up one kit || 2 Iron Gear + 2 Electronic Circuit&lt;br /&gt;
|}&lt;br /&gt;
Right-click a damaged building with a Repair Kit in your hand. A message tells you how far the building is repaired. Kits stack to 50. Building health is listed on [[BlockFactory:Buildings|Buildings]] and [[BlockFactory:Defense|Defense]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[BlockFactory:Enemies|Enemies]]&lt;br /&gt;
* [[BlockFactory:Defense|Defense]]&lt;br /&gt;
* [[BlockFactory:Vehicles|Vehicles]]&lt;br /&gt;
* [[BlockFactory:Death and Respawn|Death and Respawn]]&lt;br /&gt;
&lt;br /&gt;
{{BlockFactory Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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