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	<title>BlockyRenderer:Commands and Settings - Revision history</title>
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	<updated>2026-10-21T06:55:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.mutigeraffe.com/index.php?title=BlockyRenderer:Commands_and_Settings&amp;diff=2484&amp;oldid=prev</id>
		<title>Maintenance script: BlockyRenderer wiki</title>
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		<updated>2026-10-20T21:29:21Z</updated>

		<summary type="html">&lt;p&gt;BlockyRenderer wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page lists everything Blocky Renderer adds to VS Code: commands, keyboard shortcuts, settings, editors, views and file types.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
All commands are in the category &amp;#039;&amp;#039;&amp;#039;Blocky&amp;#039;&amp;#039;&amp;#039;. In the Command Palette they appear as &amp;lt;code&amp;gt;Blocky: …&amp;lt;/code&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! ID !! What it does !! In the Command Palette&lt;br /&gt;
|-&lt;br /&gt;
| Open Preview to the Side || &amp;lt;code&amp;gt;blockyRenderer.showPreviewToSide&amp;lt;/code&amp;gt; || Opens the [[BlockyRenderer:Preview|preview]] beside the active editor || with a &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.blockyanim&amp;lt;/code&amp;gt; file active&lt;br /&gt;
|-&lt;br /&gt;
| Open Preview || &amp;lt;code&amp;gt;blockyRenderer.showPreview&amp;lt;/code&amp;gt; || Opens the preview in the active editor group || with a &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.blockyanim&amp;lt;/code&amp;gt; file active&lt;br /&gt;
|-&lt;br /&gt;
| Show Source || &amp;lt;code&amp;gt;blockyRenderer.showSource&amp;lt;/code&amp;gt; || Opens the JSON text of the file shown in the preview, Blocky Editor or Blocky Preview || with the preview, Blocky Editor or Blocky Preview active&lt;br /&gt;
|-&lt;br /&gt;
| Open Model Browser || &amp;lt;code&amp;gt;blockyRenderer.openModelBrowser&amp;lt;/code&amp;gt; || Searches the workspace again and focuses the &amp;#039;&amp;#039;&amp;#039;Models&amp;#039;&amp;#039;&amp;#039; view || always&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Model List || &amp;lt;code&amp;gt;blockyRenderer.refreshModels&amp;lt;/code&amp;gt; || Searches the workspace for models again || always&lt;br /&gt;
|-&lt;br /&gt;
| Show in Model Browser || &amp;lt;code&amp;gt;blockyRenderer.browse&amp;lt;/code&amp;gt; || Shows a model in the preview without opening it. Used by the entries of the &amp;#039;&amp;#039;&amp;#039;Models&amp;#039;&amp;#039;&amp;#039; view. || no&lt;br /&gt;
|-&lt;br /&gt;
| New Blocky Model… || &amp;lt;code&amp;gt;blockyRenderer.newModel&amp;lt;/code&amp;gt; || Creates a new model, see [[BlockyRenderer:New Models|New Models]] || always&lt;br /&gt;
|-&lt;br /&gt;
| Edit in 3D Editor || &amp;lt;code&amp;gt;blockyRenderer.openEditor&amp;lt;/code&amp;gt; || Opens the model in the [[BlockyRenderer:Blocky Editor|Blocky Editor]] || with a model, the preview or a model in the &amp;#039;&amp;#039;&amp;#039;Nodes&amp;#039;&amp;#039;&amp;#039; view&lt;br /&gt;
|-&lt;br /&gt;
| Open in Renderer Only || &amp;lt;code&amp;gt;blockyRenderer.openViewer&amp;lt;/code&amp;gt; || Opens the file in the [[BlockyRenderer:Renderer Only|Blocky Preview]] || with a &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.blockyanim&amp;lt;/code&amp;gt; file active&lt;br /&gt;
|-&lt;br /&gt;
| Open Blocky Files In… || &amp;lt;code&amp;gt;blockyRenderer.chooseOpenFilesIn&amp;lt;/code&amp;gt; || Quick pick for &amp;lt;code&amp;gt;blockyRenderer.openFilesIn&amp;lt;/code&amp;gt; || always&lt;br /&gt;
|-&lt;br /&gt;
| Add Box || &amp;lt;code&amp;gt;blockyRenderer.outline.addBox&amp;lt;/code&amp;gt; || Adds a box in the &amp;#039;&amp;#039;&amp;#039;Nodes&amp;#039;&amp;#039;&amp;#039; view || with a model in the &amp;#039;&amp;#039;&amp;#039;Nodes&amp;#039;&amp;#039;&amp;#039; view&lt;br /&gt;
|-&lt;br /&gt;
| Add Quad || &amp;lt;code&amp;gt;blockyRenderer.outline.addQuad&amp;lt;/code&amp;gt; || Adds a quad || with a model in the &amp;#039;&amp;#039;&amp;#039;Nodes&amp;#039;&amp;#039;&amp;#039; view&lt;br /&gt;
|-&lt;br /&gt;
| Add Group || &amp;lt;code&amp;gt;blockyRenderer.outline.addGroup&amp;lt;/code&amp;gt; || Adds a group || with a model in the &amp;#039;&amp;#039;&amp;#039;Nodes&amp;#039;&amp;#039;&amp;#039; view&lt;br /&gt;
|-&lt;br /&gt;
| Rename || &amp;lt;code&amp;gt;blockyRenderer.outline.rename&amp;lt;/code&amp;gt; || Renames a node || no&lt;br /&gt;
|-&lt;br /&gt;
| Duplicate || &amp;lt;code&amp;gt;blockyRenderer.outline.duplicate&amp;lt;/code&amp;gt; || Duplicates a node with its children || no&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Visibility || &amp;lt;code&amp;gt;blockyRenderer.outline.toggleVisible&amp;lt;/code&amp;gt; || Shows or hides the shape of a node || no&lt;br /&gt;
|-&lt;br /&gt;
| Delete || &amp;lt;code&amp;gt;blockyRenderer.outline.remove&amp;lt;/code&amp;gt; || Deletes a node with its children || no&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The node commands are described on [[BlockyRenderer:Blocky Renderer Tab#Nodes|Blocky Renderer Tab]].&lt;br /&gt;
&lt;br /&gt;
== Keyboard shortcuts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! macOS !! Command !! When&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Ctrl+K V&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Cmd+K V&amp;lt;/code&amp;gt; || Open Preview to the Side || text editor of a &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.blockyanim&amp;lt;/code&amp;gt; file has focus&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Ctrl+Shift+V&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Cmd+Shift+V&amp;lt;/code&amp;gt; || Open Preview || text editor of a &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.blockyanim&amp;lt;/code&amp;gt; file has focus&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt; || Rename || &amp;#039;&amp;#039;&amp;#039;Nodes&amp;#039;&amp;#039;&amp;#039; view has focus&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Cmd+Backspace&amp;lt;/code&amp;gt; || Delete || &amp;#039;&amp;#039;&amp;#039;Nodes&amp;#039;&amp;#039;&amp;#039; view has focus&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Cmd+D&amp;lt;/code&amp;gt; || Duplicate || &amp;#039;&amp;#039;&amp;#039;Nodes&amp;#039;&amp;#039;&amp;#039; view has focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The keys inside the 3D view are listed on [[BlockyRenderer:Blocky Editor#Keys in the 3D view|Blocky Editor]] and [[BlockyRenderer:Animations#Keys|Animations]]. They are handled by the view itself and cannot be changed in the VS Code keyboard settings.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Type !! Default !! Values&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;blockyRenderer.autoOpenPreview&amp;lt;/code&amp;gt; || boolean || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Opens the 3D preview to the side when you open a &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.blockyanim&amp;lt;/code&amp;gt; file.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;blockyRenderer.openFilesIn&amp;lt;/code&amp;gt; || string || &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt; ||&lt;br /&gt;
* &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt;: text editor, with the preview beside it&lt;br /&gt;
* &amp;lt;code&amp;gt;editor&amp;lt;/code&amp;gt;: renderer only, models in the Blocky Editor (editable), animations in the Blocky Preview&lt;br /&gt;
* &amp;lt;code&amp;gt;viewer&amp;lt;/code&amp;gt;: renderer only, models and animations in the Blocky Preview (view only)&lt;br /&gt;
Sets &amp;lt;code&amp;gt;workbench.editorAssociations&amp;lt;/code&amp;gt; at the same level (user or workspace). See [[BlockyRenderer:Renderer Only|Renderer Only]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;blockyRenderer.newModelTemplate&amp;lt;/code&amp;gt; || string || &amp;lt;code&amp;gt;cube&amp;lt;/code&amp;gt; || What a new, empty &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; file created in the Explorer is filled with:&lt;br /&gt;
* &amp;lt;code&amp;gt;cube&amp;lt;/code&amp;gt;: a block-sized cube (32) with all six faces in the texture layout&lt;br /&gt;
* &amp;lt;code&amp;gt;empty&amp;lt;/code&amp;gt;: a valid model without nodes&lt;br /&gt;
* &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt;: the file stays empty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The extension also changes the default of &amp;lt;code&amp;gt;files.associations&amp;lt;/code&amp;gt;, so &amp;lt;code&amp;gt;*.blockymodel&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;*.blockyanim&amp;lt;/code&amp;gt; open as JSON.&lt;br /&gt;
&lt;br /&gt;
== Editors ==&lt;br /&gt;
Both are optional editors. They open through the commands above, &amp;#039;&amp;#039;Open With…&amp;#039;&amp;#039; or &amp;lt;code&amp;gt;blockyRenderer.openFilesIn&amp;lt;/code&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! View type !! Files&lt;br /&gt;
|-&lt;br /&gt;
| Blocky Editor (3D) || &amp;lt;code&amp;gt;blockyRenderer.editor&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;*.blockymodel&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blocky Preview (3D) || &amp;lt;code&amp;gt;blockyRenderer.viewer&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;*.blockymodel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;*.blockyanim&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The preview beside the text is a webview panel with the view type &amp;lt;code&amp;gt;blockyRenderer.preview&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Views ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! View !! ID !! Container&lt;br /&gt;
|-&lt;br /&gt;
| Models || &amp;lt;code&amp;gt;blockyRenderer.models&amp;lt;/code&amp;gt; || Blocky Renderer (Activity Bar)&lt;br /&gt;
|-&lt;br /&gt;
| Nodes || &amp;lt;code&amp;gt;blockyRenderer.outline&amp;lt;/code&amp;gt; || Blocky Renderer (Activity Bar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Menus ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Where !! Entries&lt;br /&gt;
|-&lt;br /&gt;
| Title bar of a &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; text editor || Open Preview to the Side, Edit in 3D Editor, Open in Renderer Only&lt;br /&gt;
|-&lt;br /&gt;
| Title bar of a &amp;lt;code&amp;gt;.blockyanim&amp;lt;/code&amp;gt; text editor || Open Preview to the Side, Open in Renderer Only&lt;br /&gt;
|-&lt;br /&gt;
| Title bar of the preview || Show Source, Edit in 3D Editor&lt;br /&gt;
|-&lt;br /&gt;
| Title bar of the Blocky Editor || Show Source&lt;br /&gt;
|-&lt;br /&gt;
| Title bar of the Blocky Preview || Show Source, and Edit in 3D Editor for models&lt;br /&gt;
|-&lt;br /&gt;
| Explorer, right-click a folder || New Blocky Model…&lt;br /&gt;
|-&lt;br /&gt;
| Explorer, right-click a &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; || Open Preview, Edit in 3D Editor, Open in Renderer Only&lt;br /&gt;
|-&lt;br /&gt;
| Explorer, right-click a &amp;lt;code&amp;gt;.blockyanim&amp;lt;/code&amp;gt; || Open Preview, Open in Renderer Only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The menus of the &amp;#039;&amp;#039;&amp;#039;Models&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Nodes&amp;#039;&amp;#039;&amp;#039; views are listed on [[BlockyRenderer:Blocky Renderer Tab|Blocky Renderer Tab]].&lt;br /&gt;
&lt;br /&gt;
== File types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Extension !! Content !! Language !! Schema&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; || Hytale model || JSON || yes, see [[BlockyRenderer:New Models#JSON schema|New Models]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;.blockyanim&amp;lt;/code&amp;gt; || Hytale animation || JSON || no&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt; || Texture, found in the folder of the model || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Server JSON files under &amp;lt;code&amp;gt;Server/Models/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Server/Item/Items/&amp;lt;/code&amp;gt; are read to find the model of an animation. See [[BlockyRenderer:Animations|Animations]].&lt;br /&gt;
&lt;br /&gt;
{{BlockyRenderer Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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