<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=BlockyRenderer%3AInstallation</id>
	<title>BlockyRenderer:Installation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=BlockyRenderer%3AInstallation"/>
	<link rel="alternate" type="text/html" href="https://wiki.mutigeraffe.com/index.php?title=BlockyRenderer:Installation&amp;action=history"/>
	<updated>2026-10-21T12:02:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.mutigeraffe.com/index.php?title=BlockyRenderer:Installation&amp;diff=2487&amp;oldid=prev</id>
		<title>Maintenance script: BlockyRenderer wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mutigeraffe.com/index.php?title=BlockyRenderer:Installation&amp;diff=2487&amp;oldid=prev"/>
		<updated>2026-10-20T21:29:21Z</updated>

		<summary type="html">&lt;p&gt;BlockyRenderer wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Blocky Renderer is a regular VS Code extension. It needs no other extensions, no Blockbench and no Hytale installation. It only reads the model, animation and texture files in your workspace.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Blocky Renderer !! VS Code&lt;br /&gt;
|-&lt;br /&gt;
| 1.5.0 || 1.90 or newer (&amp;lt;code&amp;gt;^1.90.0&amp;lt;/code&amp;gt;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The preview is drawn with WebGL inside a VS Code webview.&lt;br /&gt;
* Open a folder or workspace. The model browser, the model search for animations and &amp;#039;&amp;#039;New Blocky Model…&amp;#039;&amp;#039; work on the files of the workspace.&lt;br /&gt;
* Remote workspaces (scheme &amp;lt;code&amp;gt;vscode-remote&amp;lt;/code&amp;gt;) are supported for the automatic preview, the same as local files.&lt;br /&gt;
&lt;br /&gt;
== Installing ==&lt;br /&gt;
=== From the Marketplace ===&lt;br /&gt;
# Open the Extensions view in VS Code (&amp;lt;code&amp;gt;Ctrl+Shift+X&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Search for &amp;#039;&amp;#039;&amp;#039;Blocky Renderer&amp;#039;&amp;#039;&amp;#039; by &amp;#039;&amp;#039;&amp;#039;MutigerAffe&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Click &amp;#039;&amp;#039;Install&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
You can also open the [https://marketplace.visualstudio.com/items?itemName=MutigerAffe.blocky-renderer Marketplace page] and install it from there.&lt;br /&gt;
&lt;br /&gt;
=== With Quick Open ===&lt;br /&gt;
Press &amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt; and run:&lt;br /&gt;
&amp;lt;pre&amp;gt;ext install MutigerAffe.blocky-renderer&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== From a .vsix file ===&lt;br /&gt;
If you have a &amp;lt;code&amp;gt;.vsix&amp;lt;/code&amp;gt; file, run &amp;lt;code&amp;gt;code --install-extension blocky-renderer-1.5.0.vsix&amp;lt;/code&amp;gt; or use &amp;#039;&amp;#039;Extensions: Install from VSIX…&amp;#039;&amp;#039; in the Command Palette.&lt;br /&gt;
&lt;br /&gt;
== After installing ==&lt;br /&gt;
The extension starts when VS Code has finished loading. It changes these things in your setup:&lt;br /&gt;
* &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.blockyanim&amp;lt;/code&amp;gt; files are opened as JSON (default value of &amp;lt;code&amp;gt;files.associations&amp;lt;/code&amp;gt;).&lt;br /&gt;
* &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; files get a JSON schema with hover help, validation and completion. See [[BlockyRenderer:New Models|New Models]].&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;Blocky Renderer&amp;#039;&amp;#039;&amp;#039; tab with a cube icon appears in the Activity Bar. See [[BlockyRenderer:Blocky Renderer Tab|Blocky Renderer Tab]].&lt;br /&gt;
* Opening a model or animation opens the 3D preview beside it. You can turn this off with &amp;lt;code&amp;gt;blockyRenderer.autoOpenPreview&amp;lt;/code&amp;gt;. See [[BlockyRenderer:Commands and Settings|Commands and Settings]].&lt;br /&gt;
&lt;br /&gt;
== Updating and removing ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Updating&amp;#039;&amp;#039;&amp;#039;: VS Code updates Marketplace extensions on its own. You can also update by hand in the Extensions view.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Removing&amp;#039;&amp;#039;&amp;#039;: uninstall in the Extensions view. If you set &amp;lt;code&amp;gt;blockyRenderer.openFilesIn&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;editor&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;viewer&amp;lt;/code&amp;gt;, set it back to &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt; first. That setting writes entries into &amp;lt;code&amp;gt;workbench.editorAssociations&amp;lt;/code&amp;gt;, and they stay there otherwise. See [[BlockyRenderer:Renderer Only|Renderer Only]].&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
Blocky Renderer is proprietary. It is free to use for private and commercial purposes. Get it only from the VS Code Marketplace or from mutigeraffe.com.&lt;br /&gt;
&lt;br /&gt;
{{BlockyRenderer Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>