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	<id>https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=BlockyRenderer%3ARenderer_Only</id>
	<title>BlockyRenderer:Renderer Only - Revision history</title>
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	<updated>2026-10-21T06:33:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.mutigeraffe.com/index.php?title=BlockyRenderer:Renderer_Only&amp;diff=2491&amp;oldid=prev</id>
		<title>Maintenance script: BlockyRenderer wiki</title>
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		<updated>2026-10-20T21:29:23Z</updated>

		<summary type="html">&lt;p&gt;BlockyRenderer wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Instead of the text with the preview beside it, a file can open on its own in the renderer. It then has one tab and no code tab.&lt;br /&gt;
&lt;br /&gt;
== Blocky Preview (3D) ==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Blocky Preview (3D)&amp;#039;&amp;#039;&amp;#039; is an editor for &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.blockyanim&amp;lt;/code&amp;gt; files that only shows the renderer. It has the same toolbar as the [[BlockyRenderer:Preview|Preview]]: texture, model and animation lists, grid, &amp;#039;&amp;#039;Reset View&amp;#039;&amp;#039; and the timeline. You cannot change the model in its 3D view.&lt;br /&gt;
&lt;br /&gt;
Open it once with:&lt;br /&gt;
* &amp;#039;&amp;#039;Open in Renderer Only&amp;#039;&amp;#039; when you right-click a file in the Explorer or a model in the model browser,&lt;br /&gt;
* the &amp;#039;&amp;#039;Open in Renderer Only&amp;#039;&amp;#039; button in the title bar of the text editor,&lt;br /&gt;
* &amp;#039;&amp;#039;Open With…&amp;#039;&amp;#039; and then &amp;#039;&amp;#039;Blocky Preview (3D)&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Always open files in the renderer ==&lt;br /&gt;
The setting &amp;lt;code&amp;gt;blockyRenderer.openFilesIn&amp;lt;/code&amp;gt; decides what &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.blockyanim&amp;lt;/code&amp;gt; files open in. You can also change it with &amp;#039;&amp;#039;&amp;#039;Open Blocky Files In…&amp;#039;&amp;#039;&amp;#039; in the &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt; menu of the &amp;#039;&amp;#039;&amp;#039;Models&amp;#039;&amp;#039;&amp;#039; view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Value !! &amp;lt;code&amp;gt;.blockymodel&amp;lt;/code&amp;gt; opens in !! &amp;lt;code&amp;gt;.blockyanim&amp;lt;/code&amp;gt; opens in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt; (default) || Text editor, with the preview beside it || Text editor, with the preview beside it&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;editor&amp;lt;/code&amp;gt; || [[BlockyRenderer:Blocky Editor|Blocky Editor]] (editable) || Blocky Preview&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;viewer&amp;lt;/code&amp;gt; || Blocky Preview (view only) || Blocky Preview&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The choice applies the next time a file is opened. Tabs that are already open stay as they are.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
The setting writes matching entries for &amp;lt;code&amp;gt;*.blockymodel&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;*.blockyanim&amp;lt;/code&amp;gt; into &amp;lt;code&amp;gt;workbench.editorAssociations&amp;lt;/code&amp;gt;. It uses the same level as the setting itself: if &amp;lt;code&amp;gt;blockyRenderer.openFilesIn&amp;lt;/code&amp;gt; is set in the workspace, the workspace associations are changed, otherwise the user associations. Other entries in &amp;lt;code&amp;gt;workbench.editorAssociations&amp;lt;/code&amp;gt; stay untouched. Going back to &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt; removes only the entries of this extension.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Open Blocky Files In…&amp;#039;&amp;#039; also writes to the workspace if the setting is already set there, otherwise to the user settings.&lt;br /&gt;
&lt;br /&gt;
== Working without the text ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Show Source&amp;#039;&amp;#039;&amp;#039; in the title bar opens the JSON text beside the renderer, or in the editor group where it is already open.&lt;br /&gt;
* Clicks in the 3D view only select the node in the text if the text is already visible. No text editor opens by itself.&lt;br /&gt;
* In the Blocky Preview of a model, the pencil icon switches to the Blocky Editor in the same tab.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Nodes&amp;#039;&amp;#039;&amp;#039; view shows the node tree of the model in the active Blocky Preview tab. Its commands (add, rename, duplicate, show or hide, delete) still change the file, even though the Blocky Preview itself is view only. See [[BlockyRenderer:Blocky Renderer Tab#Nodes|Blocky Renderer Tab]].&lt;br /&gt;
&lt;br /&gt;
{{BlockyRenderer Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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