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	<id>https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=NewRanch%3AConfiguration</id>
	<title>NewRanch:Configuration - Revision history</title>
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	<updated>2026-10-20T08:43:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.mutigeraffe.com/index.php?title=NewRanch:Configuration&amp;diff=1650&amp;oldid=prev</id>
		<title>Maintenance script: NewRanch wiki</title>
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		<updated>2026-10-19T07:09:50Z</updated>

		<summary type="html">&lt;p&gt;NewRanch wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;New Ranch has two configuration pages in the tModLoader mod settings. &amp;#039;&amp;#039;&amp;#039;World Settings&amp;#039;&amp;#039;&amp;#039; are server-side and apply to the whole world; &amp;#039;&amp;#039;&amp;#039;Display Settings&amp;#039;&amp;#039;&amp;#039; are per player. No option needs a reload, but world generation options only take effect when a new world is created.&lt;br /&gt;
&lt;br /&gt;
== World Settings ==&lt;br /&gt;
All switches are &amp;#039;&amp;#039;&amp;#039;on&amp;#039;&amp;#039;&amp;#039; by default.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
Generate fallow fields · orchard groves · root hollows · farm ruins · cave variants · northern resources · frozen lakes · hot springs · ice caves · frostwood trees · jungle giants · Jungle Flora · Jungle River · Bloom Jungle · Mushy Flesh Forest (when the Wall of Flesh falls) · glaciers · frozen ruins · dried fields · ash fields · hell regions · hell caves · the hell city · Dress vanilla structures (mineshafts and mine complex)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Slider !! Default !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ore veins || 1.0 || 0.25–3 || Multiplies the number of Barn, Deeproot, Harrow, Sunstone, Infernium and Lumenite veins in new worlds&lt;br /&gt;
|-&lt;br /&gt;
| Mineshaft dressing density || 1.0 || 0–3 || 0 leaves mineshafts bare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pests ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Slider !! Default !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pest spawn rate || 1.0 || 0–3 || Multiplies pest spawns; 0 means no pests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameplay switches ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Events and nights:&amp;#039;&amp;#039;&amp;#039; Hell events, Wolf nights, Crow nights (Murder in the Sky), Cart raids, Full moon nights&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Forest:&amp;#039;&amp;#039;&amp;#039; Forest health, Forest regrowth&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Corruption and Crimson:&amp;#039;&amp;#039;&amp;#039; Blight depth, Infected caves, Blight cores, Void pockets, Blood veins, Blight rifts, Blight vegetation, Blood fever, The rot reaches out&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vanilla bosses:&amp;#039;&amp;#039;&amp;#039; Brain of Cthulhu rework, Eater of Worlds rework&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hallow:&amp;#039;&amp;#039;&amp;#039; Hallow meadows, Fairy grass, Fairy rings, Unicorn taming, Fairy pollination, No seasons in the hallow, Hallow purity grades, Hallow seam, Hallow armour sets&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hazards:&amp;#039;&amp;#039;&amp;#039; Cave hunters, Cave-ins, Falling dripstone, Ice currents, Magma eats wood&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Harvest:&amp;#039;&amp;#039;&amp;#039; Blood moon harvest&lt;br /&gt;
&lt;br /&gt;
=== Weather and seasons ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Seasons reshape the world:&amp;#039;&amp;#039;&amp;#039; oceans freeze in winter, surface ice melts in summer.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weather is local:&amp;#039;&amp;#039;&amp;#039; jungle showers, northern blizzards, extra sandstorms.&lt;br /&gt;
&lt;br /&gt;
=== Survival ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hunger and thirst:&amp;#039;&amp;#039;&amp;#039; turning this off also turns off temperature and wetness.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Food spoils:&amp;#039;&amp;#039;&amp;#039; needs hunger and thirst.&lt;br /&gt;
&lt;br /&gt;
=== Progression ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vanilla bosses wait for the farm:&amp;#039;&amp;#039;&amp;#039; the Eye of Cthulhu, the mechanical bosses and the Wall of Flesh wait for the farm&amp;#039;s bosses. See [[NewRanch:Bosses#Changed vanilla progression|Bosses]].&lt;br /&gt;
&lt;br /&gt;
== Display Settings ==&lt;br /&gt;
All on by default: Boss title cards · Prism rain colours · Blight ambience · Dried Fields ambience · Hunger and thirst bars · Drifting feathers · Forest apparitions · Winter coat (visual only) · Blizzard veil (visual only)&lt;br /&gt;
&lt;br /&gt;
== Other mods ==&lt;br /&gt;
All integrations are optional.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Boss Checklist:&amp;#039;&amp;#039;&amp;#039; lists 13 bosses, 7 minibosses and 5 events with their summon items.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Census:&amp;#039;&amp;#039;&amp;#039; shows the move-in condition of all 15 town NPCs.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Magic Storage:&amp;#039;&amp;#039;&amp;#039; the Farm Link connects gather crates and loading docks to a storage network within 40 tiles. It can only be crafted when Magic Storage is installed.&lt;br /&gt;
&lt;br /&gt;
New Ranch has no custom hotkeys. Its windows open from items and furniture: the [[NewRanch:Farm Journal|Farm Journal]], the [[NewRanch:Research Table|Research Table]] (Field Book), the [[NewRanch:Record Board|Record Board]] and the satchels.&lt;br /&gt;
[[Category:NewRanch Guides]]&lt;br /&gt;
&lt;br /&gt;
{{NewRanch Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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