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	<title>NewRanch:Farming - Revision history</title>
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	<updated>2026-10-20T00:42:57Z</updated>
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		<id>https://wiki.mutigeraffe.com/index.php?title=NewRanch:Farming&amp;diff=1763&amp;oldid=prev</id>
		<title>Maintenance script: NewRanch wiki</title>
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		<updated>2026-10-19T07:10:05Z</updated>

		<summary type="html">&lt;p&gt;NewRanch wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Farming in New Ranch means tilling soil, planting crops that follow the [[NewRanch:Seasons and Climate|seasons]], watering them and harvesting again and again from the same plants. Many farm items are locked behind [[NewRanch:Research|research]] branches.&lt;br /&gt;
&lt;br /&gt;
== Soil ==&lt;br /&gt;
Crops do not grow on plain dirt. Most of them need &amp;#039;&amp;#039;&amp;#039;field soil&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Soil !! How to get it !! Effect on crops&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Fallow Soil|Fallow Soil]] || Use a plow on dirt or grass || Normal growth&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Rich Soil|Rich Soil]] || Harrow or Row Plow over Fallow Soil (uses 1 Manure per tile), or craft 1 Fallow Soil + 1 Manure (or + 2 Kelp) at a Work Bench (needs Composting) || Grows twice as fast, +1 yield&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Fertile Soil|Fertile Soil]] || Only grown from [[NewRanch:Parched Soil|Parched Soil]] in the [[NewRanch:Dried Fields|Dried Fields]] || Grows twice as fast, +2 yield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plows and spades ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool !! Width !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Barn Plow|Barn Plow]] || 3 tiles || 5 Barn Bar, 8 Wood (Anvil)&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Harrow|Harrow]] || 5 tiles || 10 Harrow Bar, 6 Wood (Mythril Anvil)&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Row Plow|Row Plow]] || 11 tiles || 6 Thresher Parts, 8 Furrow Bar (Mythril Anvil)&lt;br /&gt;
|}&lt;br /&gt;
* A plow needs open space above the tile. Dirt and grass become Fallow Soil; there is a 1 in 8 chance per tile to dig up an [[NewRanch:Earthworm|Earthworm]].&lt;br /&gt;
* The Harrow and Row Plow also turn Fallow Soil into Rich Soil if you carry Manure. Dirt needs one pass to become Fallow and a second pass to become Rich.&lt;br /&gt;
* Any plow turns sand or hardened sand into Parched Soil if you carry Fossil Meal, and ash into Embered Ash if you carry Soul Ash.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spades&amp;#039;&amp;#039;&amp;#039; ([[NewRanch:Field Spade|Field Spade]] 1 tile, [[NewRanch:Improved Spade|Improved Spade]] 3 wide, [[NewRanch:Ancient Spade|Ancient Spade]] 3×3) raise a field soil tile one stage with a left-click and dig out field soil or the plant on it with a right-click.&lt;br /&gt;
&lt;br /&gt;
== Crops ==&lt;br /&gt;
Every crop has three stages. Harvesting a ripe crop (right-click, sickle or scythe) gives the produce and resets the plant to a seedling, which grows again. Mining a crop only gives seeds: 1–2 when ripe (+1 with the Seed Saving branch), 1 when unripe. Swinging weapons does not cut crops.&lt;br /&gt;
&lt;br /&gt;
Unless noted, crops grow on Fallow, Rich or Fertile Soil. The &amp;#039;&amp;#039;chance&amp;#039;&amp;#039; is the odds per growth check; a lower number grows faster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Crop !! Chance !! Yield !! Seasons !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Grain ([[NewRanch:Grain Seeds|Grain Seeds]]) || 1:6 || 2–3 [[NewRanch:Wild Grain|Wild Grain]] || Spring–Autumn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Lettuce Seeds|Lettuce]] || 1:3 || 1–2 || Spring, Autumn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Flax Seeds|Flax]] || 1:4 || 1–3 || Spring, Summer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Strawberry Seeds|Strawberry]] || 1:5 || 2–4 || Spring, Summer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Bean Seeds|Bean]] || 1:5 || 2–4 || Spring, Summer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Carrot Seeds|Carrot]] || 1:6 || 2–4 || Spring–Autumn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Leek Seeds|Leek]] || 1:7 || 2–3 || Autumn, Winter ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Pepper Seeds|Pepper]] || 1:7 || 2–3 || Summer, Autumn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Tomato Seeds|Tomato]] || 1:8 || 3–4 || Summer, Autumn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Turnip Seeds|Turnip]] || 1:9 || 3–4 || Spring, Autumn, Winter ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Cucumber Seeds|Cucumber]] || 1:10 || 3–5 || Spring, Summer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Melon Seeds|Melon]] || 1:12 || 4–6 || Summer, Autumn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Rice Seeds|Rice]] || 1:10 || 5–8 || Spring–Autumn || Needs a paddy, see below&lt;br /&gt;
|-&lt;br /&gt;
| Golden Wheat || 1:6 || 3–4 || Spring–Autumn || Also grows on Moist and Green Soil&lt;br /&gt;
|-&lt;br /&gt;
| Golden Corn || 1:9 || 2 || Spring–Autumn || Also grows on Moist and Green Soil&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Ancient Grain Seeds|Ancient Grain]] || 1:3 || 1–2 || All year ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Quillcane Seeds|Quillcane]] || 1:10 || 12–20 Wooden Arrows || Spring–Autumn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Ironvine Seeds|Ironvine]] || 1:22 || 2–4 Iron Ore || Autumn, Winter ||&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Furrowvine Seeds|Furrowvine]] || 1:26 || 2–4 Furrow Ore || Autumn, Winter || Rich Soil only; grows only after all three mechanical bosses&lt;br /&gt;
|-&lt;br /&gt;
| [[NewRanch:Harrowbloom Seeds|Harrowbloom]] || 1:14 || 2–3 || All year || Grows only in Hardmode; glows&lt;br /&gt;
|-&lt;br /&gt;
| Snow Peach || 1:8 || 2–3 || Autumn, Winter || At home in the snow&lt;br /&gt;
|-&lt;br /&gt;
| Dried Date || 1:8 || 2–3 || Summer, Autumn || At home in the desert; grows faster in a drought&lt;br /&gt;
|-&lt;br /&gt;
| Vineberry || 1:6 || 2–4 || Spring–Autumn || At home in the jungle&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Cherry || 1:10 || 2–3 || All year || At home in glowing mushroom areas&lt;br /&gt;
|-&lt;br /&gt;
| Cloud Melon || 1:8 || 2–3 || Spring, Summer || At home in the sky; does not grow in the Crow Realm&lt;br /&gt;
|-&lt;br /&gt;
| Mouldplum || 1:9 || 1–2 || All year || Corrupt grass or ebonstone&lt;br /&gt;
|-&lt;br /&gt;
| Pulseberry || 1:9 || 1–2 || All year || Crimson grass or crimstone; grows only during the Blood Harvest&lt;br /&gt;
|-&lt;br /&gt;
| Prismberry || 1:8 || 1–2 || All year || Hallowed grass, pearlstone or pearlsand; grows only during Prism Rain&lt;br /&gt;
|-&lt;br /&gt;
| Cinderseed || 1:12 || 2–3 Cinderseed Ear || All year || Ash, ash grass, Soul Ash or Embered Ash&lt;br /&gt;
|-&lt;br /&gt;
| Flesh Cap || 1:10 || 2–3 || All year || Mushy flesh grass only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A crop in its &amp;#039;&amp;#039;&amp;#039;home biome&amp;#039;&amp;#039;&amp;#039; (tooltip &amp;quot;At home in …&amp;quot;) grows twice as fast and yields +1 there.&lt;br /&gt;
&lt;br /&gt;
=== Growth speed ===&lt;br /&gt;
These factors stack; the wait never drops below 1:2.&lt;br /&gt;
* Rich or Fertile Soil: twice as fast&lt;br /&gt;
* Rain anywhere in the world, local jungle rain, or an [[NewRanch:Amberglass|Amberglass]] roof: 1.5× as fast&lt;br /&gt;
* [[NewRanch:Green Thumb|Green Thumb]] or the Harrow armor set on the nearest player: twice as fast (they do not stack with each other)&lt;br /&gt;
* Home biome: twice as fast&lt;br /&gt;
* Spring: wait ×0.75 · Winter: wait ×1.5&lt;br /&gt;
* Fairy pollination: wait ×0.75 · Jungle canopy: wait ×2/3 · [[NewRanch:Blessing|Blessing]]: twice as fast&lt;br /&gt;
* Drought: wait ×1.5 (Dried Date grows faster instead)&lt;br /&gt;
&lt;br /&gt;
=== Yield ===&lt;br /&gt;
Rich Soil +1, Fertile Soil +2, a Bee Skep (placed with the [[NewRanch:Honeybee|Honeybee]] item) within 12 tiles +1, home biome +1, Summer +1, Infused armor set +1, [[NewRanch:Harvest Belt|Harvest Belt]] +1, [[NewRanch:Full Hands|Full Hands]] +1. Crops high in the sky lose 1 during a sky storm unless they are indoors.&lt;br /&gt;
&lt;br /&gt;
== Berry bushes and fruit trees ==&lt;br /&gt;
Bushes grow from cuttings, have three stages and are harvested with a right-click. Mining a bush gives the cutting back, plus berries if ripe. Bushes only profit from rain or a greenhouse; soil, season speed and drought do not affect them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bush !! Chance !! Yield !! Seasons !! Soil&lt;br /&gt;
|-&lt;br /&gt;
| Currant || 1:6 || 2–3 || Summer, Autumn || Grass or Orchard Loam&lt;br /&gt;
|-&lt;br /&gt;
| Gooseberry || 1:8 || 2–4 || Summer, Autumn || Grass or Orchard Loam&lt;br /&gt;
|-&lt;br /&gt;
| Elderberry || 1:10 || 3–5 || Spring–Autumn || Grass or Orchard Loam&lt;br /&gt;
|-&lt;br /&gt;
| Fieldberry || 1:12 || 2–4 || All year || Moist, Green or Fertile Soil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fruit trees are shaken and only bear in summer and autumn. Saplings grow at 1:20.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Soil !! Fruit per shake !! Seedling drop&lt;br /&gt;
|-&lt;br /&gt;
| Orchard Tree ([[NewRanch:Orchard Seedling|Orchard Seedling]]) || Grass or Orchard Loam || 2–4 Ranch Apple || 1 in 12 Plum Seedling&lt;br /&gt;
|-&lt;br /&gt;
| Plum Tree || Fallow Soil || 2–4 [[NewRanch:Plum|Plum]] || 1 in 12 Pear Seedling&lt;br /&gt;
|-&lt;br /&gt;
| Pear Tree || Rich Soil || 2–4 [[NewRanch:Pear|Pear]] || –&lt;br /&gt;
|}&lt;br /&gt;
Autumn and the Pruning branch each add +2 fruit per shake. A live Bumblebee within 25 tiles adds +1.&lt;br /&gt;
&lt;br /&gt;
== Where seeds come from ==&lt;br /&gt;
* The [[NewRanch:Farmer|Farmer]] always sells Grain Seeds; other seeds appear once the matching research branch is learned.&lt;br /&gt;
* The Dryad sells some branch seeds. The biome seeds (snow, desert, jungle, glowing mushroom, sky) need the Fruiting Crops branch and you standing in that biome; Rice needs Aquaculture and the beach.&lt;br /&gt;
* Recipes: Quillcane Seeds (Fibre Crops), Ironvine Seeds and Furrowvine Seeds (Root Crops).&lt;br /&gt;
* [[NewRanch:Ancient Grain Seeds|Ancient Grain Seeds]]: the [[NewRanch:Archaeologist|Archaeologist]], [[NewRanch:Old Well|Old Wells]] and ruin chests.&lt;br /&gt;
* [[NewRanch:Harrowbloom Seeds|Harrowbloom Seeds]]: Locusts (1 in 4) and distant ruin chests.&lt;br /&gt;
* Golden Wheat and Golden Corn: withered plants in the Dried Fields come back to life when their Parched Soil turns moist.&lt;br /&gt;
* Rot Fruit enemies and Field Hamsters drop random seeds or cuttings from the whole mod.&lt;br /&gt;
&lt;br /&gt;
== Watering ==&lt;br /&gt;
* [[NewRanch:Watering Can|Watering Can]] (Irrigation branch): holds 20 water. Fill it at any water, a filled Bromeliad, a full [[NewRanch:Rain Barrel|Rain Barrel]], a [[NewRanch:Well|Well]] or a repaired [[NewRanch:Old Well|Old Well]]. It waters the 3×3 area around the cursor; each plant costs 1 water and grows one stage at once. Right-click to drink (4 water for 25 thirst). Water scooped over a crystal lake in the Hallow grows plants two stages.&lt;br /&gt;
* [[NewRanch:Rain Barrel|Rain Barrel]] (Irrigation): fills while it rains under open sky. Meltwater fills it even under a roof.&lt;br /&gt;
* [[NewRanch:Well|Well]] (Irrigation): endless water for the can.&lt;br /&gt;
* [[NewRanch:Sprinkler|Sprinkler]] (Farm Works): runs only when crops or bushes are within 6 tiles. Each run uses one full Rain Barrel within 8 tiles, or draws endlessly from a Well or repaired Old Well within 8 tiles, and waters up to 8 plants or soil tiles.&lt;br /&gt;
* Crops and bushes along a generated jungle river grow on their own every few seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rice paddies:&amp;#039;&amp;#039;&amp;#039; the rice tile must stand in at least half a tile of water with dry air above. Without water it does not grow; flooded above, it can lose a stage. In salt water near the ocean the yield is 2 lower.&lt;br /&gt;
&lt;br /&gt;
== Harvest tools and helpers ==&lt;br /&gt;
* Vanilla &amp;#039;&amp;#039;&amp;#039;Sickle&amp;#039;&amp;#039;&amp;#039;: harvests one ripe crop or bush per swing near the cursor.&lt;br /&gt;
* [[NewRanch:Harvest Scythe|Harvest Scythe]]: harvests every ripe crop and bush within 7 tiles on each swing and is also a melee weapon.&lt;br /&gt;
* [[NewRanch:Speed Fertilizer|Speed Fertilizer]] (Composting): instantly ripens a crop or bush, or tries to grow a sapling.&lt;br /&gt;
* [[NewRanch:Compost Heap|Compost Heap]] (Composting): fill with 10 Leaves or 10 Hay, collect 2–4 [[NewRanch:Manure|Manure]] and sometimes Earthworms.&lt;br /&gt;
* The [[NewRanch:Farmhand|Farmhand]] moves in after 50 crop harvests and harvests ripe crops near him during the day.&lt;br /&gt;
* Satchels: the [[NewRanch:Seed Satchel|Seed Satchel]], [[NewRanch:Harvest Basket|Harvest Basket]] and [[NewRanch:Cold Box|Cold Box]] store seeds, produce or food automatically. They start with 3 slots; each [[NewRanch:Saddler&amp;#039;s Stitch|Saddler&amp;#039;s Stitch]] adds one, up to 15. Right-click opens them, using them empties them into the nearest chest within 12 tiles.&lt;br /&gt;
&lt;br /&gt;
== Harvest records ==&lt;br /&gt;
The mod counts &amp;#039;&amp;#039;&amp;#039;Field&amp;#039;&amp;#039;&amp;#039; (crop), &amp;#039;&amp;#039;&amp;#039;Stock&amp;#039;&amp;#039;&amp;#039; (livestock) and &amp;#039;&amp;#039;&amp;#039;Orchard&amp;#039;&amp;#039;&amp;#039; (trees and bushes) harvests. At the [[NewRanch:Events#Harvest Festival|Harvest Festival]] the year is graded: bronze at 120 in total, silver at 400 in total, gold at 200 in each of the three counters.&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
* The [[NewRanch:Shipping Bin|Shipping Bin]] accepts the mod&amp;#039;s materials and food that have a value and pays once each morning in &amp;#039;&amp;#039;&amp;#039;Farm Marks&amp;#039;&amp;#039;&amp;#039; (1 mark per 100 copper of sell value, at least 1).&lt;br /&gt;
* The [[NewRanch:Market Buyer|Market Buyer]] moves in after the first shipment. She buys every eligible item in your inventory at the day&amp;#039;s rate: spring 125%, summer 95%, autumn 75%, winter 145%, ±10% per day, +40 points during the Harvest Festival, always between 40% and 200%.&lt;br /&gt;
* Items from the mod sold in town NPC shops are priced in Farm Marks.&lt;br /&gt;
[[Category:NewRanch Guides]]&lt;br /&gt;
&lt;br /&gt;
{{NewRanch Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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