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	<id>https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=NewRanch%3AGetting_Started</id>
	<title>NewRanch:Getting Started - Revision history</title>
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	<updated>2026-10-20T11:00:20Z</updated>
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		<id>https://wiki.mutigeraffe.com/index.php?title=NewRanch:Getting_Started&amp;diff=1835&amp;oldid=prev</id>
		<title>Maintenance script: NewRanch wiki</title>
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		<updated>2026-10-19T07:10:12Z</updated>

		<summary type="html">&lt;p&gt;NewRanch wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page walks through the first steps of a New Ranch world. New Ranch adds its biomes, ores and structures only when a world is &amp;#039;&amp;#039;&amp;#039;created&amp;#039;&amp;#039;&amp;#039; with the mod enabled; in an older world a chat message tells you what is missing. Seasons, climate, needs, livestock, research, recipes, bosses and town NPCs work in any world.&lt;br /&gt;
&lt;br /&gt;
== Choosing a world ==&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&amp;#039; world is recommended, because fields, orchards and hollows are spread across the map and a small world simply has fewer of them. The mod also adds a fourth world size, &amp;#039;&amp;#039;&amp;#039;Ranch&amp;#039;&amp;#039;&amp;#039; (16800 × 2400 tiles). It takes longer to generate, needs about twice the memory and only opens while New Ranch is installed. See [[NewRanch:World Generation|World Generation]].&lt;br /&gt;
&lt;br /&gt;
== Day one ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Barn Ore&amp;#039;&amp;#039;&amp;#039; lies just under the surface. Smelt it into [[NewRanch:Barn Bar|Barn Bars]]. Plain wooden chests on the surface may also contain Barn Bars.&lt;br /&gt;
* As soon as any player owns a Barn Bar, the [[NewRanch:Farmer|Farmer]] can move in. He sells [[NewRanch:Grain Seeds|Grain Seeds]], the [[NewRanch:Research Table|Research Table]] and the [[NewRanch:Farm Journal|Farm Journal]]. Items he sells cost &amp;#039;&amp;#039;&amp;#039;Farm Marks&amp;#039;&amp;#039;&amp;#039;, the mod&amp;#039;s own currency (see [[NewRanch:Farming#Selling|Selling]]).&lt;br /&gt;
* The [[NewRanch:Farm Journal|Farm Journal]] shows the season, the weather, your own state and the year&amp;#039;s harvest.&lt;br /&gt;
&lt;br /&gt;
== The first field ==&lt;br /&gt;
# Craft a [[NewRanch:Barn Plow|Barn Plow]] (5 Barn Bars, 8 Wood, Anvil). Using it turns dirt and grass into [[NewRanch:Fallow Soil|Fallow Soil]], three tiles at a time. There needs to be open space above the tile.&lt;br /&gt;
# Plant [[NewRanch:Grain Seeds|Grain Seeds]]. Grain grows from spring to autumn.&lt;br /&gt;
# Harvest ripe crops with a right-click, a sickle or the [[NewRanch:Harvest Scythe|Harvest Scythe]]. The plant goes back to a seedling and regrows, so there is no need to replant. Mining a crop only gives seeds.&lt;br /&gt;
# Out of season a crop does not grow at all; the seed tooltip tells you when it grows.&lt;br /&gt;
&lt;br /&gt;
More on soils, crops and watering: [[NewRanch:Farming|Farming]].&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
Place the [[NewRanch:Research Table|Research Table]] and right-click it to open the &amp;#039;&amp;#039;&amp;#039;Field Book&amp;#039;&amp;#039;&amp;#039;. Branches cost [[NewRanch:Field Notes|Field Notes]], which drop from farm pests, other surface enemies, the mod&amp;#039;s bosses and ruin chests. Items that belong to a branch cannot be used or placed until the branch is learned. Good first picks are &amp;#039;&amp;#039;&amp;#039;Kitchen Garden&amp;#039;&amp;#039;&amp;#039; (more crops) and &amp;#039;&amp;#039;&amp;#039;Composting&amp;#039;&amp;#039;&amp;#039; (manure and Rich Soil). See [[NewRanch:Research|Research]].&lt;br /&gt;
&lt;br /&gt;
== The first animals ==&lt;br /&gt;
* Hens, Woolly Ewes and Dairy Cows roam the surface. Catch one with a bug net and place the item: it sets down the animal&amp;#039;s pen.&lt;br /&gt;
* The [[NewRanch:Veterinarian|Veterinarian]] (moves in after the Farmer) sells Hens, Woolly Ewes and Barn Cats.&lt;br /&gt;
* Build a [[NewRanch:Feed Trough|Feed Trough]] and fill it with [[NewRanch:Wild Grain|Wild Grain]]. Animals within 30 tiles, or a pen within 10 tiles, produce eggs, wool or milk plus manure.&lt;br /&gt;
See [[NewRanch:Livestock|Livestock]].&lt;br /&gt;
&lt;br /&gt;
== Looking after yourself ==&lt;br /&gt;
With the default settings you have &amp;#039;&amp;#039;&amp;#039;hunger&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;thirst&amp;#039;&amp;#039;&amp;#039; bars under your buffs, and food spoils after a few days. Drink [[NewRanch:Watering Can|from a watering can]] or bottled water, eat, and dress for the temperature. See [[NewRanch:Seasons and Climate|Seasons and Climate]].&lt;br /&gt;
&lt;br /&gt;
== The first boss ==&lt;br /&gt;
The first New Ranch boss is [[NewRanch:The Rat King|The Rat King]], summoned with a [[NewRanch:Moldy Loaf|Moldy Loaf]]. Note that by default some vanilla bosses wait for the farm: the Eye of Cthulhu needs [[NewRanch:The Old Crow|The Old Crow]] first, and the Wall of Flesh needs the [[NewRanch:Vermin Board|Vermin Board]]. See [[NewRanch:Bosses|Bosses]].&lt;br /&gt;
&lt;br /&gt;
{{NewRanch Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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