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	<updated>2026-10-21T09:25:40Z</updated>
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		<title>Maintenance script: PrefabRenderer wiki</title>
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		<summary type="html">&lt;p&gt;PrefabRenderer wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Requirements ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! VS Code&lt;br /&gt;
| 1.112 or newer (&amp;lt;code&amp;gt;engines.vscode&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;^1.112.0&amp;lt;/code&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
! Hytale&lt;br /&gt;
| Installed through the Hytale launcher. The extension needs the launcher&amp;#039;s &amp;lt;code&amp;gt;Assets.zip&amp;lt;/code&amp;gt; to draw vanilla blocks.&lt;br /&gt;
|-&lt;br /&gt;
! Other extensions&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The extension does not ship any Hytale assets. It reads &amp;lt;code&amp;gt;Assets.zip&amp;lt;/code&amp;gt; in place and never extracts or copies it. Only the parts a prefab needs are read.&lt;br /&gt;
&lt;br /&gt;
== Installing ==&lt;br /&gt;
=== From the Marketplace ===&lt;br /&gt;
# Open the [https://marketplace.visualstudio.com/items?itemName=MutigerAffe.hytale-prefab-viewer Prefab Renderer page on the VS Code Marketplace] and click &amp;#039;&amp;#039;Install&amp;#039;&amp;#039;.&lt;br /&gt;
# Or open the &amp;#039;&amp;#039;Extensions&amp;#039;&amp;#039; view in VS Code (&amp;lt;code&amp;gt;Ctrl+Shift+X&amp;lt;/code&amp;gt;), search for &amp;#039;&amp;#039;Prefab Renderer&amp;#039;&amp;#039; and click &amp;#039;&amp;#039;Install&amp;#039;&amp;#039;.&lt;br /&gt;
# Or open &amp;#039;&amp;#039;Quick Open&amp;#039;&amp;#039; (&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;) and run:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ext install MutigerAffe.hytale-prefab-viewer&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The extension ID is &amp;lt;code&amp;gt;MutigerAffe.hytale-prefab-viewer&amp;lt;/code&amp;gt;. The display name is &amp;#039;&amp;#039;Prefab Renderer&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== From a .vsix file ===&lt;br /&gt;
If you have a &amp;lt;code&amp;gt;.vsix&amp;lt;/code&amp;gt; file, install it with &amp;#039;&amp;#039;Extensions → ... → Install from VSIX...&amp;#039;&amp;#039; or on the command line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
code --install-extension prefab-viewer-1.0.0.vsix&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting the path to Assets.zip ==&lt;br /&gt;
The default value of &amp;lt;code&amp;gt;hytalePrefabViewer.assetsZip&amp;lt;/code&amp;gt; is the location used by the &amp;#039;&amp;#039;&amp;#039;Flatpak&amp;#039;&amp;#039;&amp;#039; version of the Hytale launcher on Linux:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/.var/app/com.hypixel.HytaleLauncher/data/Hytale/install/release/package/game/latest/Assets.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If Hytale is installed somewhere else, for example on Windows or macOS, set the setting to the full path of your &amp;lt;code&amp;gt;Assets.zip&amp;lt;/code&amp;gt;. Without it, vanilla blocks cannot be resolved and are drawn magenta. See [[PrefabRenderer:Asset Sources|Asset Sources]] and [[PrefabRenderer:Commands and Settings|Commands and Settings]].&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
The extension has no startup activation. VS Code loads it the first time you run its command or open a file in the 3D view.&lt;br /&gt;
&lt;br /&gt;
== Workspace Trust and remote setups ==&lt;br /&gt;
* The extension works in untrusted workspaces. It only reads files and runs no code from the workspace.&lt;br /&gt;
* In virtual workspaces support is limited. Asset folders are only detected and read on the local file system.&lt;br /&gt;
&lt;br /&gt;
== Uninstalling ==&lt;br /&gt;
Uninstall it in the &amp;#039;&amp;#039;Extensions&amp;#039;&amp;#039; view. The extension stores nothing in your workspace and does not change your prefab files.&lt;br /&gt;
&lt;br /&gt;
{{PrefabRenderer Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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