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	<title>TimeChecker:Compatibility and FAQ - Revision history</title>
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	<updated>2026-10-20T11:30:11Z</updated>
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		<title>Maintenance script: TimeChecker wiki</title>
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		<updated>2026-10-19T07:07:11Z</updated>

		<summary type="html">&lt;p&gt;TimeChecker wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Compatibility ==&lt;br /&gt;
=== GregTech: New Horizons ===&lt;br /&gt;
Time Checker was made for GTNH and is built against the same Forge version (10.13.4.1614). It was designed to add no conflict risk to the pack:&lt;br /&gt;
* no coremod, no ASM, no access transformers and no mixins&lt;br /&gt;
* the timer is drawn and the key is read only through the regular Forge events&lt;br /&gt;
* no dependencies on NEI, GregTech or any other mod&lt;br /&gt;
* a normal Forge config file that pack makers can ship with their other configs&lt;br /&gt;
&lt;br /&gt;
If the timer overlaps another overlay, change &amp;lt;code&amp;gt;anchor&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;offsetX&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;offsetY&amp;lt;/code&amp;gt;. See [[TimeChecker:Configuration|Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== Other setups ===&lt;br /&gt;
The mod has no dependencies and also runs in a plain Forge 1.7.10 instance. It only loads on Minecraft 1.7.10.&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
The mod is only needed on the client. You can join servers without it, and a server with the mod installed does not require it from players. On a dedicated server it does nothing.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
;Is this my playtime?&lt;br /&gt;
:In singleplayer it comes close, because the timer only counts while the world is running and not paused. On a server it is the age of the server&amp;#039;s world, which keeps counting while you are offline. See [[TimeChecker:Display|Display]].&lt;br /&gt;
&lt;br /&gt;
;Why is a &amp;quot;day&amp;quot; in the timer so long?&lt;br /&gt;
:A day in the timer is 24 hours of game time, not a 20-minute Minecraft day.&lt;br /&gt;
&lt;br /&gt;
;The timer is slower than my real clock. Why?&lt;br /&gt;
:It counts game ticks. When the game or the server lags and runs below 20 ticks per second, fewer ticks pass per real second.&lt;br /&gt;
&lt;br /&gt;
;Does &amp;lt;code&amp;gt;/time set&amp;lt;/code&amp;gt; or sleeping change the timer?&lt;br /&gt;
:No. Those change the time of day. The timer uses the world&amp;#039;s total tick count, which only goes up.&lt;br /&gt;
&lt;br /&gt;
;Can I reset the timer?&lt;br /&gt;
:Not with this mod. It only reads the world&amp;#039;s tick counter and never changes it.&lt;br /&gt;
&lt;br /&gt;
;I opened a world I created before installing the mod. Does it start at zero?&lt;br /&gt;
:No. The tick counter is part of every world, so the timer shows the full age of the world, including the time before you installed the mod.&lt;br /&gt;
&lt;br /&gt;
;The timer has disappeared.&lt;br /&gt;
:Press &amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt; (or the key you assigned under &amp;#039;&amp;#039;Options → Controls → Time Checker&amp;#039;&amp;#039;). Also check that the F3 debug screen is closed and the HUD is not hidden with F1.&lt;br /&gt;
&lt;br /&gt;
;My color doesn&amp;#039;t work and the text is white.&lt;br /&gt;
:The value could not be read. Use &amp;lt;code&amp;gt;RRGGBB&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;AARRGGBB&amp;lt;/code&amp;gt;, optionally with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;0x&amp;lt;/code&amp;gt;, and nothing else on that line. The log contains a warning with the value that was rejected.&lt;br /&gt;
&lt;br /&gt;
;Does the mod change anything in my worlds?&lt;br /&gt;
:No. It saves nothing in the world and only writes its own config file.&lt;br /&gt;
&lt;br /&gt;
{{TimeChecker Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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