<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=TimeChecker%3ADisplay</id>
	<title>TimeChecker:Display - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=TimeChecker%3ADisplay"/>
	<link rel="alternate" type="text/html" href="https://wiki.mutigeraffe.com/index.php?title=TimeChecker:Display&amp;action=history"/>
	<updated>2026-10-20T12:22:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.mutigeraffe.com/index.php?title=TimeChecker:Display&amp;diff=517&amp;oldid=prev</id>
		<title>Maintenance script: TimeChecker wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mutigeraffe.com/index.php?title=TimeChecker:Display&amp;diff=517&amp;oldid=prev"/>
		<updated>2026-10-19T07:07:12Z</updated>

		<summary type="html">&lt;p&gt;TimeChecker wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The timer shows the &amp;#039;&amp;#039;&amp;#039;total age of the world&amp;#039;&amp;#039;&amp;#039;: how much game time has passed since the world was created.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
The text grows with the age of the world. It always shows minutes and seconds and adds hours and days once they are needed. Every number has at least two digits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! World age !! &amp;lt;code&amp;gt;COLON&amp;lt;/code&amp;gt; (default) !! &amp;lt;code&amp;gt;UNIT_SUFFIX&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| under one hour || &amp;lt;code&amp;gt;22:36&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;22m 36s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| from the first full hour || &amp;lt;code&amp;gt;14:22:36&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;14h 22m 36s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| from the first full day || &amp;lt;code&amp;gt;02-14:22:36&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;02d 14h 22m 36s&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* In the &amp;lt;code&amp;gt;COLON&amp;lt;/code&amp;gt; format the day is separated from the hours by a dash, everything else by colons.&lt;br /&gt;
* Once a larger unit is shown, all smaller units stay visible, even when they are zero. &amp;lt;code&amp;gt;01-00:05:30&amp;lt;/code&amp;gt; means one day, zero hours, five minutes and thirty seconds.&lt;br /&gt;
* Seconds are rounded down. There is no limit on days: after 99 days the day count simply gets a third digit.&lt;br /&gt;
* You pick the format with the &amp;lt;code&amp;gt;timeFormat&amp;lt;/code&amp;gt; option on the [[TimeChecker:Configuration|Configuration]] page.&lt;br /&gt;
&lt;br /&gt;
== How the time is counted ==&lt;br /&gt;
The timer is based on the world&amp;#039;s &amp;#039;&amp;#039;&amp;#039;tick counter&amp;#039;&amp;#039;&amp;#039;, not on a real-time clock.&lt;br /&gt;
* Minecraft runs at 20 ticks per second, so 20 ticks count as one second, 72,000 ticks as one hour.&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;day&amp;#039;&amp;#039;&amp;#039; in the timer is 24 hours of game time (1,728,000 ticks), &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; a 20-minute Minecraft day.&lt;br /&gt;
* If the game or server runs below 20 ticks per second (lag), the timer runs slower than a real clock.&lt;br /&gt;
* The counter starts at zero when the world is created and is saved with the world. The mod itself stores nothing.&lt;br /&gt;
* Changing the time of day with &amp;lt;code&amp;gt;/time set&amp;lt;/code&amp;gt; or by sleeping does not change the timer. Those change the daytime, not the world&amp;#039;s age.&lt;br /&gt;
* The value is the same in every dimension. It does not reset when you go to the Nether or the End.&lt;br /&gt;
&lt;br /&gt;
=== Singleplayer ===&lt;br /&gt;
The timer only counts while the world is running. It stops while the game is paused (for example in the pause menu) and of course while the world is closed. In singleplayer it is therefore close to the time you actually spent in that world.&lt;br /&gt;
&lt;br /&gt;
If the world is opened to LAN, the game no longer pauses, so the timer keeps counting in the pause menu.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
On a server the timer shows the age of the &amp;#039;&amp;#039;&amp;#039;server&amp;#039;s&amp;#039;&amp;#039;&amp;#039; world. It counts as long as the server runs, whether you are online or not, so it is not your personal playtime. The server sends the current value about once per second and your client counts along in between.&lt;br /&gt;
&lt;br /&gt;
== Where it is shown ==&lt;br /&gt;
By default the timer is centered horizontally just above the hotbar, high enough to clear the health and armor bars. You can move it to a corner or the top of the screen and shift it by a few pixels. See &amp;#039;&amp;#039;Position&amp;#039;&amp;#039; on the [[TimeChecker:Configuration|Configuration]] page.&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
The text is redrawn every frame together with the hotbar, so it always shows the current value. Changes made in the config screen take effect immediately.&lt;br /&gt;
&lt;br /&gt;
== When it is hidden ==&lt;br /&gt;
The timer is not shown when:&lt;br /&gt;
* you turned it off with &amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;hudEnabled&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;)&lt;br /&gt;
* the F3 debug screen is open, as long as &amp;lt;code&amp;gt;hideWithDebugScreen&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (the default)&lt;br /&gt;
* the HUD is hidden with F1, because the timer is drawn together with the hotbar&lt;br /&gt;
* you are not in a world, for example in the main menu&lt;br /&gt;
&lt;br /&gt;
{{TimeChecker Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>