<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=UtilityConnect%3AInstallation</id>
	<title>UtilityConnect:Installation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mutigeraffe.com/index.php?action=history&amp;feed=atom&amp;title=UtilityConnect%3AInstallation"/>
	<link rel="alternate" type="text/html" href="https://wiki.mutigeraffe.com/index.php?title=UtilityConnect:Installation&amp;action=history"/>
	<updated>2026-10-19T18:21:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.mutigeraffe.com/index.php?title=UtilityConnect:Installation&amp;diff=504&amp;oldid=prev</id>
		<title>Maintenance script: UtilityConnect wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mutigeraffe.com/index.php?title=UtilityConnect:Installation&amp;diff=504&amp;oldid=prev"/>
		<updated>2026-10-19T07:07:05Z</updated>

		<summary type="html">&lt;p&gt;UtilityConnect wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Utility Connect is a plain server plugin. It contains only code, no blocks, textures or other assets.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Utility Connect !! Hytale server&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.0 || 0.7.x (&amp;lt;code&amp;gt;&amp;amp;gt;=0.7.0 &amp;amp;lt;0.8.0&amp;lt;/code&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.0-Alpha || 0.6.8 up to 0.6.x (&amp;lt;code&amp;gt;&amp;amp;gt;=0.6.8 &amp;amp;lt;0.7.0&amp;lt;/code&amp;gt;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Utility Connect itself needs no other mods.&lt;br /&gt;
&lt;br /&gt;
== Installing ==&lt;br /&gt;
# Download the jar from [https://www.curseforge.com/hytale/mods/utilityconnect CurseForge].&lt;br /&gt;
# Put it into the &amp;lt;code&amp;gt;mods&amp;lt;/code&amp;gt; folder of your server, next to the mod that needs it (for example [[BetterStorage:Main Page|Better Storage]]).&lt;br /&gt;
# Start the server.&lt;br /&gt;
&lt;br /&gt;
When the library has started, the server log shows the line &amp;lt;code&amp;gt;UtilityConnect 1.0.0 bereit&amp;lt;/code&amp;gt; (the log messages of the library are in German).&lt;br /&gt;
&lt;br /&gt;
== Matching versions ==&lt;br /&gt;
Mods that depend on Utility Connect name an &amp;#039;&amp;#039;&amp;#039;exact&amp;#039;&amp;#039;&amp;#039; version in their manifest. The server refuses to start such a mod when that version is missing. [[BetterStorage:Main Page|Better Storage]] 1.2.0 needs Utility Connect &amp;#039;&amp;#039;&amp;#039;1.0.0&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If a dependent mod reports that Utility Connect is missing, check that&lt;br /&gt;
* the Utility Connect jar is in the &amp;lt;code&amp;gt;mods&amp;lt;/code&amp;gt; folder,&lt;br /&gt;
* its version is the one the dependent mod asks for, and&lt;br /&gt;
* both match your Hytale server version (see the table above).&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
There is nothing to configure. Utility Connect has&lt;br /&gt;
* no configuration file,&lt;br /&gt;
* no commands and no permissions,&lt;br /&gt;
* no blocks, items or recipes.&lt;br /&gt;
&lt;br /&gt;
Everything you see in the game, such as pipes or storage blocks, comes from the mod that uses the library.&lt;br /&gt;
&lt;br /&gt;
== Updating and removing ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Updating&amp;#039;&amp;#039;&amp;#039;: replace the jar and restart the server. Network data is stored inside the world&amp;#039;s chunks under a fixed name, and the format has not changed since 0.2.0-Alpha. Worlds saved with 0.1.0-Alpha are corrected the first time their chunks load, as long as the dependent mod supports this (Better Storage does). See [[UtilityConnect:Persistence|Persistence]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Removing&amp;#039;&amp;#039;&amp;#039;: only remove Utility Connect together with every mod that depends on it, otherwise those mods will not load.&lt;br /&gt;
&lt;br /&gt;
{{UtilityConnect Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>