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	<title>UtilityConnect:Networks - Revision history</title>
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	<updated>2026-10-19T22:47:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.mutigeraffe.com/index.php?title=UtilityConnect:Networks&amp;diff=507&amp;oldid=prev</id>
		<title>Maintenance script: UtilityConnect wiki</title>
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		<updated>2026-10-19T07:07:06Z</updated>

		<summary type="html">&lt;p&gt;UtilityConnect wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;network&amp;#039;&amp;#039;&amp;#039; is a group of blocks that are connected to each other. Utility Connect keeps track of which blocks belong together. What a network is used for, for example sharing the contents of storage units, is decided by the mod that adds the blocks.&lt;br /&gt;
&lt;br /&gt;
== Network blocks ==&lt;br /&gt;
Only blocks that a mod registers with Utility Connect take part in networks. Every such block, a &amp;#039;&amp;#039;&amp;#039;node&amp;#039;&amp;#039;&amp;#039;, has one of two roles:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Role !! Examples !! Connects to&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Device&amp;#039;&amp;#039;&amp;#039; || storage unit, terminal, machine || connectors only&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Connector&amp;#039;&amp;#039;&amp;#039; || pipe, cable || everything next to it: devices and other connectors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mod that adds a block decides which role it has.&lt;br /&gt;
&lt;br /&gt;
== Connection rules ==&lt;br /&gt;
* Two network blocks are connected when they &amp;#039;&amp;#039;&amp;#039;share a face&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;at least one of them is a connector&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* All six directions count: north, south, east, west, up and down. Blocks that only touch at an edge or corner (diagonally) do not connect.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Two devices side by side are not connected.&amp;#039;&amp;#039;&amp;#039; Placing two storage units next to each other gives you two separate networks. Put a pipe between them, or next to both, to link them.&lt;br /&gt;
* A single network block with nothing attached is a network of its own.&lt;br /&gt;
* Connections work across chunk borders.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Layout (side view) !! Result&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[Device][Device]&amp;lt;/code&amp;gt; || two networks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[Device][Pipe][Device]&amp;lt;/code&amp;gt; || one network&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[Device][Pipe][Pipe][Pipe][Device]&amp;lt;/code&amp;gt; || one network&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[Device][Pipe]  gap  [Pipe][Device]&amp;lt;/code&amp;gt; || two networks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Building and breaking ==&lt;br /&gt;
Changes apply immediately:&lt;br /&gt;
* Placing a block next to a network joins it. A block that touches two networks merges them into one.&lt;br /&gt;
* Breaking a block can split a network. If the broken pipe was the only link between two parts, you now have two networks.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
Each world has its own networks. Blocks in different worlds never belong to the same network, even at the same coordinates.&lt;br /&gt;
&lt;br /&gt;
== Unloaded chunks ==&lt;br /&gt;
Only blocks in &amp;#039;&amp;#039;&amp;#039;loaded&amp;#039;&amp;#039;&amp;#039; chunks count. When a chunk unloads, its blocks leave their networks for the time being, and a network that ran through that chunk can fall apart into pieces. Nothing is lost: when the chunk loads again, the exact same network comes back. Long pipelines that run far away from players therefore only work as far as their chunks are loaded.&lt;br /&gt;
&lt;br /&gt;
More on saving and loading is on [[UtilityConnect:Persistence|Persistence]].&lt;br /&gt;
&lt;br /&gt;
{{UtilityConnect Nav}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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