UtilityConnect:Version History
1.0.0
First stable release.
- Updated for Hytale Server 0.7. Runs on
>=0.7.0 <0.8.0and no longer on 0.6.x. UtilityConnectAPI.API_VERSIONis now1.0.0. The API itself did not change since 0.2.0-Alpha. Dependent mods only need to raise their manifest dependency to1.0.0.- Fixed: loading a chunk with network blocks crashed on Hytale 0.7.0.
0.2.0-Alpha
For Hytale Server 0.6.8 up to 0.6.x.
- Added connectors: network blocks connect only through connectors (pipes). Two devices side by side no longer connect. The save data stores which nodes are connectors.
- Added
Networks.registerKindResolver: dependent mods tell the library which role a block has. Stored roles are checked against the blocks on every chunk load. - Nodes are saved as soon as they change, not only when the chunk is saved.
- Unloaded chunks are cleaned up by a check every 64 loaded chunks instead of a chunk unload event.
- Fixed: after a restart, network blocks were lost because they were restored before the chunk's blocks could be read.
- Fixed: connectors were lost when the chunk data was copied for saving.
- This version broke the API of 0.1.0-Alpha.
0.1.0-Alpha
First release.
- Network graph, chunk-aware network handling, nodes saved per chunk.
- Public
NetworksAPI, including the transport interfaces.
| Utility Connect |
|---|
| Installation · Networks · Persistence · Version History |
| For modders: Modding API · Registering Nodes · Transport API |
| Project page on mutigeraffe.com · Download on CurseForge |