TimeChecker:Configuration
Time Checker uses a normal Forge config file, config/timechecker.cfg. It is created on the first start.
Changing options
- In game: open Mods in the main menu, select Time Checker and click Config. The options are grouped into General, Display and Position and appear under their config names. Changes are saved to the file and take effect as soon as you leave the screen, without a restart.
- In the file: edit
config/timechecker.cfgwith a text editor while the game is closed. Changes made to the file while the game is running are only read on the next start.
The option descriptions in the config file and the in-game tooltips are in German.
Keybind
| Action | Default key | Where to change it |
|---|---|---|
| Toggle Time HUD | F6 |
Options → Controls, category Time Checker |
Pressing the key switches hudEnabled and saves it to the config file right away, so the timer stays hidden or visible after a restart.
All options
General
| Option | Default | Values | What it does |
|---|---|---|---|
hudEnabled |
true |
true, false |
Shows the timer. Also switched by the toggle key. |
hideWithDebugScreen |
true |
true, false |
Hides the timer while the F3 debug screen is open. |
Display
| Option | Default | Values | What it does |
|---|---|---|---|
textColor |
FFFFFF |
hex color | Text color. See Text color below. |
fontStyle |
NORMAL |
NORMAL, BOLD, ITALIC |
Font style. Works together with any text color. |
timeFormat |
COLON |
COLON, UNIT_SUFFIX |
COLON shows 02-14:22:36, UNIT_SUFFIX shows 02d 14h 22m 36s. See Display.
|
drawShadow |
true |
true, false |
Draws a shadow behind the text. |
textScale |
1.0 |
0.25 to 4.0 | Text size. 1.0 is the normal Minecraft font size, 2.0 is twice as large.
|
Position
| Option | Default | Values | What it does |
|---|---|---|---|
anchor |
ABOVE_HOTBAR |
see below | The point on the screen the timer is placed at. |
offsetX |
0 |
-4096 to 4096 | Moves the timer horizontally from the anchor, in GUI pixels. Positive values move it right. |
offsetY |
0 |
-4096 to 4096 | Moves the timer vertically from the anchor, in GUI pixels. Positive values move it down. |
Numbers outside the allowed range are set to the nearest limit.
Text color
textColor takes a hexadecimal color, with or without a # or 0x prefix:
RRGGBBfor a solid color, for exampleFFFFFF(white),55FF55(green) orFFAA00(orange)AARRGGBBfor a color with transparency, for example80FFFFFF(half-transparent white)
If the value can't be read, the game does not crash. The text is drawn white and a warning is written to the log.
When you edit the file by hand, put nothing else on the line, not even a comment after the value. Forge reads the whole rest of the line as the value, and the color is then treated as invalid.
Position
anchor |
Where the timer goes |
|---|---|
ABOVE_HOTBAR |
Centered, just above the hotbar and the health and armor bars |
TOP_LEFT |
Top left corner |
TOP_CENTER |
Top edge, centered |
TOP_RIGHT |
Top right corner |
BOTTOM_LEFT |
Bottom left corner |
BOTTOM_RIGHT |
Bottom right corner |
The corner and edge anchors keep a 2-pixel gap to the screen edge. The offsets are added on top, so you can push the timer out of the way of other overlays, which in GTNH already cover most screen edges.
Invalid values
A typo in the file never crashes the game:
- An unknown
fontStyle,timeFormatoranchorfalls back to its default (NORMAL,COLON,ABOVE_HOTBAR). Upper and lower case don't matter. - An unreadable
textColorfalls back to white, with a warning in the log.
Example
A bold green timer in the top right corner, 10 pixels further down, with unit letters:
display {
S:fontStyle=BOLD
S:textColor=55FF55
S:timeFormat=UNIT_SUFFIX
}
position {
S:anchor=TOP_RIGHT
I:offsetY=10
}
Only the changed lines are shown. Leave the other lines in the file as they are.
| Time Checker |
|---|
| Installation · Display · Configuration · Compatibility and FAQ · Version History |
| Project page on mutigeraffe.com · Download on CurseForge |