AcidGrounds:Requirements and Compatibility

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Requirements

Mod version 1.1.0
Hytale server 0.7.x (0.7.0 or newer, below 0.8.0)
Other mods none
Contents Server plugin with its own asset pack (blocks, textures, creatures, world generation)

Version 1.0.0 was made for Hytale 0.6.x. Since 1.1.0 the mod requires Hytale 0.7.

World generation

  • The Acid Grounds only appear in terrain that is generated after the mod is installed. Already explored areas do not change. See Finding the Acid Grounds.
  • The region generates in the default world (Zone 4, Tier 4 and Tier 5).

Compatibility with other mods

  • Acid Grounds does not replace any vanilla file. The biomes are added to Zone 4 as extra biomes next to the vanilla ones, and the chasms and floating islands are added to the cave list of Zone 4. This leaves room for other world-generation mods that change other parts of the world.
  • All IDs and files of the mod start with AG_, so they do not clash with vanilla or other mods.
  • Inside an Acid Grounds region the mod's biomes take priority over every vanilla special biome of Zone 4.
Acid Grounds
Finding the Acid Grounds · Requirements and Compatibility · Version History
Biomes: Acid Plains · Violet Forest · Toxic Forest · Neon Fields · Features: Floating Islands · Chasms
Blocks and Resources · Crafting · Loot
Creatures: Violet Crawler · Toxic Hatworm · Neon Golem · Critters
Project page on mutigeraffe.com · Download on CurseForge