AcidGrounds:Requirements and Compatibility
Requirements
| Mod version | 1.1.0 |
|---|---|
| Hytale server | 0.7.x (0.7.0 or newer, below 0.8.0) |
| Other mods | none |
| Contents | Server plugin with its own asset pack (blocks, textures, creatures, world generation) |
Version 1.0.0 was made for Hytale 0.6.x. Since 1.1.0 the mod requires Hytale 0.7.
World generation
- The Acid Grounds only appear in terrain that is generated after the mod is installed. Already explored areas do not change. See Finding the Acid Grounds.
- The region generates in the default world (Zone 4, Tier 4 and Tier 5).
Compatibility with other mods
- Acid Grounds does not replace any vanilla file. The biomes are added to Zone 4 as extra biomes next to the vanilla ones, and the chasms and floating islands are added to the cave list of Zone 4. This leaves room for other world-generation mods that change other parts of the world.
- All IDs and files of the mod start with
AG_, so they do not clash with vanilla or other mods. - Inside an Acid Grounds region the mod's biomes take priority over every vanilla special biome of Zone 4.