UtilityBiome:Version History
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1.0.0 (2026-10-12)
The first stable release. Utility Biome now requires Hytale 0.7.0 (server >=0.7.0 <0.8.0). Hytale 0.6.x is no longer supported.
- Commands under
/ub:where,list,census,next,caves,cave,featuresandfeature. See Commands. - Optional biome census at server start with a map image. See Biome Census.
- Runtime API for other mods: chunk features on newly generated chunks, biome lookup, and structures from text blueprints with site search, random rotation and foundation.
- Build-time tools: biome generator, cave, ore, resource and spawn specs, asset validator and vanilla index.
- Gradle plugin with the tasks
generateBiomes,checkGeneratedAssets,validateAssets,devAssetPackandfreshWorld. - Updated for the Hytale 0.7.0 server: chunk features read and write blocks through the new chunk sections,
/ub nextreads the new heightmap, and/ub cavehas its own cave search because Hytale 0.7.0 removed the vanilla one. /ub caveno longer teleports you if the cave start lies outside the world (below y 2 or above y 318).- Vanilla index for Hytale 0.7.0.
Before 1.0.0
Earlier alpha builds (0.1.0-Alpha) targeted Hytale 0.6.8 (server >=0.6.8 <0.7.0).
Not yet released
These changes are already in the source code but not in a released version. They will be part of the next release:
- Chests and other containers in blueprints can be filled from a drop list when the chunk first loads, like vanilla structures (
ChunkAccess.setContainer,Blueprint.Builder.loot). - Fences, walls and bars in blueprints get their shape (straight, corner, T, cross) and rotation from their neighbours, also after rotating the blueprint (
Connected,Blueprint.Builder.connected). Blueprint.rotatedalso turns aYaw=rotation in block keys.- Blocks placed by chunk features get their block entity. Before, a chest placed by a feature had no storage, and crops did not grow.
- API version 0.7.0-Alpha.