PocketBots:Rarities and Bonuses

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A bot's strength depends on the rarity of its capsule. Rarer capsules give more random bonuses with higher values, and from Epic upward the bots' abilities get stronger.

Rarities

Rarity Random bonuses Bonus tiers Stronger abilities
Common 1 I no
Uncommon 2 I–II no
Rare 2 II–III no
Epic 3 III–IV yes
Legendary 3 IV–V yes

Beep gets one extra random bonus at every rarity.

Bonus values

Bonus Tier I II III IV V
Max Health +5 +10 +15 +20 +30
Max Stamina +0.5 +1 +1.5 +2 +3
Max Mana +5 +10 +15 +20 +25
Speed +2% +4% +6% +8% +10%
Damage +3% +5% +8% +11% +15%
Defense (damage taken) −3% −5% −8% −11% −15%
Mining +5% +10% +15% +20% +30%

How bonuses are rolled

  • For each random bonus, the tier is picked at random within the rarity's range, with every tier in the range equally likely.
  • A bot never gets the same bonus twice.
  • A random bonus never repeats one of the bot's fixed bonuses.
  • Your total damage reduction from Defense is capped at 75%.

Fixed bonuses

Some bots always give a fixed bonus on top of their random ones:

Bot Fixed bonus
Digby Mining +10% (tier II)
Spark Damage +3% (tier I)
Patch Max Health +5 (tier I)
Zippy Speed +4% (tier II) and Fall Damage −50% (tier I)

Fall Damage is only available as Zippy's fixed bonus. It is never rolled as a random bonus.

Stronger abilities from Epic

Bot Common to Rare Epic and Legendary
Lugg 18 chest slots 27 chest slots
Spark 4 damage per hit 6 damage per hit
Patch 1 health per heal 2 health per heal
Magno 6 block radius 10 block radius
Sizzle a snack every 5 minutes a snack every 3 minutes
PocketBots
Getting Started · Bots · Capsules · Finding Capsules · Rarities and Bonuses · Mechanics · Commands · Modding API · Version History
Beep · Digby · Lugg · Spark · Patch · Glimmer · Magno · Zippy · Sizzle
Project page on mutigeraffe.com · Download on CurseForge