A bot's strength depends on the rarity of its capsule. Rarer capsules give more random bonuses with higher values, and from Epic upward the bots' abilities get stronger.
Rarities
| Rarity |
Random bonuses |
Bonus tiers |
Stronger abilities
|
| Common |
1 |
I |
no
|
| Uncommon |
2 |
I–II |
no
|
| Rare |
2 |
II–III |
no
|
| Epic |
3 |
III–IV |
yes
|
| Legendary |
3 |
IV–V |
yes
|
Beep gets one extra random bonus at every rarity.
Bonus values
| Bonus |
Tier I |
II |
III |
IV |
V
|
| Max Health |
+5 |
+10 |
+15 |
+20 |
+30
|
| Max Stamina |
+0.5 |
+1 |
+1.5 |
+2 |
+3
|
| Max Mana |
+5 |
+10 |
+15 |
+20 |
+25
|
| Speed |
+2% |
+4% |
+6% |
+8% |
+10%
|
| Damage |
+3% |
+5% |
+8% |
+11% |
+15%
|
| Defense (damage taken) |
−3% |
−5% |
−8% |
−11% |
−15%
|
| Mining |
+5% |
+10% |
+15% |
+20% |
+30%
|
How bonuses are rolled
- For each random bonus, the tier is picked at random within the rarity's range, with every tier in the range equally likely.
- A bot never gets the same bonus twice.
- A random bonus never repeats one of the bot's fixed bonuses.
- Your total damage reduction from Defense is capped at 75%.
Fixed bonuses
Some bots always give a fixed bonus on top of their random ones:
| Bot |
Fixed bonus
|
| Digby |
Mining +10% (tier II)
|
| Spark |
Damage +3% (tier I)
|
| Patch |
Max Health +5 (tier I)
|
| Zippy |
Speed +4% (tier II) and Fall Damage −50% (tier I)
|
Fall Damage is only available as Zippy's fixed bonus. It is never rolled as a random bonus.
Stronger abilities from Epic
| Bot |
Common to Rare |
Epic and Legendary
|
| Lugg |
18 chest slots |
27 chest slots
|
| Spark |
4 damage per hit |
6 damage per hit
|
| Patch |
1 health per heal |
2 health per heal
|
| Magno |
6 block radius |
10 block radius
|
| Sizzle |
a snack every 5 minutes |
a snack every 3 minutes
|