NewRanch:Configuration

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New Ranch has two configuration pages in the tModLoader mod settings. World Settings are server-side and apply to the whole world; Display Settings are per player. No option needs a reload, but world generation options only take effect when a new world is created.

World Settings

All switches are on by default.

World generation

Generate fallow fields · orchard groves · root hollows · farm ruins · cave variants · northern resources · frozen lakes · hot springs · ice caves · frostwood trees · jungle giants · Jungle Flora · Jungle River · Bloom Jungle · Mushy Flesh Forest (when the Wall of Flesh falls) · glaciers · frozen ruins · dried fields · ash fields · hell regions · hell caves · the hell city · Dress vanilla structures (mineshafts and mine complex)

Slider Default Range Effect
Ore veins 1.0 0.25–3 Multiplies the number of Barn, Deeproot, Harrow, Sunstone, Infernium and Lumenite veins in new worlds
Mineshaft dressing density 1.0 0–3 0 leaves mineshafts bare

Pests

Slider Default Range Effect
Pest spawn rate 1.0 0–3 Multiplies pest spawns; 0 means no pests

Gameplay switches

  • Events and nights: Hell events, Wolf nights, Crow nights (Murder in the Sky), Cart raids, Full moon nights
  • Forest: Forest health, Forest regrowth
  • Corruption and Crimson: Blight depth, Infected caves, Blight cores, Void pockets, Blood veins, Blight rifts, Blight vegetation, Blood fever, The rot reaches out
  • Vanilla bosses: Brain of Cthulhu rework, Eater of Worlds rework
  • Hallow: Hallow meadows, Fairy grass, Fairy rings, Unicorn taming, Fairy pollination, No seasons in the hallow, Hallow purity grades, Hallow seam, Hallow armour sets
  • Hazards: Cave hunters, Cave-ins, Falling dripstone, Ice currents, Magma eats wood
  • Harvest: Blood moon harvest

Weather and seasons

  • Seasons reshape the world: oceans freeze in winter, surface ice melts in summer.
  • Weather is local: jungle showers, northern blizzards, extra sandstorms.

Survival

  • Hunger and thirst: turning this off also turns off temperature and wetness.
  • Food spoils: needs hunger and thirst.

Progression

  • Vanilla bosses wait for the farm: the Eye of Cthulhu, the mechanical bosses and the Wall of Flesh wait for the farm's bosses. See Bosses.

Display Settings

All on by default: Boss title cards · Prism rain colours · Blight ambience · Dried Fields ambience · Hunger and thirst bars · Drifting feathers · Forest apparitions · Winter coat (visual only) · Blizzard veil (visual only)

Other mods

All integrations are optional.

  • Boss Checklist: lists 13 bosses, 7 minibosses and 5 events with their summon items.
  • Census: shows the move-in condition of all 15 town NPCs.
  • Magic Storage: the Farm Link connects gather crates and loading docks to a storage network within 40 tiles. It can only be crafted when Magic Storage is installed.

New Ranch has no custom hotkeys. Its windows open from items and furniture: the Farm Journal, the Research Table (Field Book), the Record Board and the satchels.

New Ranch
Getting Started · Farming · Livestock · Seasons and Climate · Research · Mounts and Vehicles · Configuration
Bosses · Events · Biomes · World Generation · Town NPCs · Enemies · Critters
Weapons · Tools · Armor · Accessories · Consumables · Crafting materials · Placeable objects · Buffs and debuffs
Project page on mutigeraffe.com · Download on CurseForge