AnotherBackpackContent:Item Filters

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Each backpack decides by the item ID whether it takes an item. Hytale names its items by a fixed scheme, for example Ore_Iron_Stone, Rock_Stone_Brick_Stairs or Wood_Oak_Trunk. The filters read those names. This page lists every rule.

How a rule reads

An ID is split into parts at the underscores. Rock_Stone_Cobble_Stairs has the parts Rock, Stone, Cobble and Stairs.

A rule always names the first parts of the ID. It can also ask that some part is present or that some parts are missing. Ore matches Ore_Iron_Stone but not a made-up Orebody_Test, because the prefix has to end at a part boundary.

An item may match more than one backpack. A backpack never takes another backpack.

Building shapes

Several rules use the same list of building shapes to tell a placed or worked material from a raw one. An ID counts as a building shape if it contains one of these parts:

Brick, Roof, Half, Stairs, Beam, Pillar, Wall, Smooth, Ornate, Decorative, Corner, Planks, Fence, Gate, Processed

Rules

Backpack ID starts with Condition Examples
Miner's Ore – Ore_Iron_Stone, Ore_Prisma
Rock_Gem – Rock_Gem_Diamond
Rock_Crystal – Rock_Crystal_Blue_Small
Ingredient_Bar – Ingredient_Bar_Copper
Ingredient_Crystal –
Ingredient_Charcoal –
Ingredient_Salt –
Rock_Salt –
Digger's Soil – Soil_Dirt, Soil_Gravel
Rubble – Rubble_Stone
Rock no building shape, no Gem, Crystal or Salt Rock_Stone, Rock_Stone_Cobble, Rock_Stone_Cobble_Mossy
Forester's Wood contains Trunk, Branch or Roots, but no Stairs, Roof, Wall or Beam Wood_Oak_Trunk, Wood_Oak_Branch_Long, Wood_Oak_Trunk_Half
Plant – Plant_Sapling_Oak, Plant_Seeds_Wheat
Ingredient_Tree – Ingredient_Tree_Bark, Ingredient_Tree_Sap
Ingredient_Stick – Ingredient_Stick
Ingredient_Fibre – Plant Fiber
Ingredient_Hay –
Hunter's Ingredient_Hide – Ingredient_Hide_Light
Ingredient_Leather – Light, Medium and Heavy Leather
Ingredient_Feathers – Ingredient_Feathers_Red
Ingredient_Bone – Ingredient_Bone_Fragment
Ingredient_Fishbone –
Ingredient_Sinue –
Ingredient_Chitin –
Ingredient_Sac –
Ingredient_Spider –
Ingredient_Voidtaken –
Fish – Fish_Trout
Food contains Raw Food_Wildmeat_Raw
Food_Egg – Food_Egg
Builder's Rock is a building shape Rock_Stone_Brick, Rock_Stone_Cobble_Stairs, Rock_Sandstone_Brick_Roof
Wood is a building shape Wood_Redwood_Planks, Wood_Oak_Trunk_Stairs, Wood_Oak_Trunk_Half
Cloth – Cloth_Block_Wool_Red
Build –
Metal –
Glass –
Deco –
Furniture – Furniture_Village_Chest
Adventurer's Potion – Potion_Health_Small
Rune –
Ingredient contains Essence Ingredient_Fire_Essence
Ingredient_Rune – Ingredient_Rune_Shard
Ingredient_Voidheart –
Ingredient_Motes –
Ingredient_Scraps –
Ingredient_Deep –
Ingredient_Enkindled –
Ingredient_Powder –
Ingredient_Gadget –
Ingredient_Gobliterator –
PortalKey –

Items that fit no backpack

Weapons, tools, armor and cooked food are not taken by any backpack, for example Weapon_Sword_Iron, Tool_Pickaxe_Iron, Armor_Iron_Chest, Food_Bread and Food_Wildmeat_Cooked.

Items that fit two backpacks

Half logs such as Wood_Oak_Trunk_Half fit both the Forester's and the Builder's Backpack. Log stairs, log roofs, log walls and log beams only fit the Builder's Backpack. See Which backpack gets it for how the mod picks one.

Items from other mods

The rules were written against the vanilla items of Hytale 0.7.0. Items from other mods only fit if their IDs follow the same naming, for example Ore_… for ores or Wood_…_Trunk for logs.

Another Backpack Content
Start Installation · Getting Started
Backpacks Overview · Miner's · Digger's · Forester's · Hunter's · Builder's · Adventurer's
Mechanics Crafting · Auto-Pickup · Item Filters · Better Storage
Reference Modding API · Version History
Links Project page on mutigeraffe.com · Download on CurseForge