BlockFactory:Field Manual and HUD
The Field Manual is your in-game encyclopedia: a recipe browser for every Block Factory item, a statistics page for your factory and your team page. This page also explains the HUD: the goal tracker, the minimap and world map, the status icons over machines and the factory warnings.
The Field Manual
- Every player gets a Field Manual on joining a world. If you lose it or throw it away, you get a new one the next time you join, or when you type
/recipes. - Right click with the Field Manual in your hand to open it.
/recipesopens the recipe browser without the book. Every player can use it.
The manual has three tabs on its left edge: Recipes, Statistics and Team.
Recipes
- Type into the search field to find items by name.
- All items shows everything; Only unlocked hides items whose recipe still needs research. Locked items are marked red in the list.
- Left click an item to see how to make it (Recipes), right click to see what it is used in (Uses). This works everywhere in the window, also on the ingredients and products of a recipe, so you can click your way through a whole production chain. Back walks the path back step by step.
- For a machine, a third view, Processes, shows what the machine takes and makes.
A recipe shows:
- ingredients and products with amounts,
- where it is made: Handcrafting, a machine such as the Brick Furnace or a Fabricator, or By hand from a tree, rock or large rock,
- the time per craft, and for machines also the rate per minute,
- for fuels the fuel value in MJ,
- for machines their power use: Power: … kW of electricity while working or Burns fuel: … kW while working,
- for fluids the minimum pipe they need.
The research line tells you where an item stands:
| Line | Meaning |
|---|---|
| Available from the start | You can make it now. |
| Unlocked by research … | Your team has researched it. |
| Locked: needs research … | Research it first; see Research. |
Statistics
The page refreshes every 2 seconds. Buttons at the top switch between the last 1, 10 or 60 minutes (10 by default).
| Section | Shows |
|---|---|
| Production | Per item: how many your furnaces, fabricators and drills made and how many were used, per minute, with the net result. Sortable by column. |
| Research | How many researches are done out of all, and the Gob and Gol points on the account. |
| Power | Per power grid: power delivered against power wanted, in percent, the average of the last 60 seconds, and the number of generators and consumers. |
| Enemies | Unrest in percent (calm, raised, high), the noise in the world and how much new noise your factory makes per minute. |
If an item is used faster than it is made, build more of whatever makes it.
Team
The third tab manages your team. See Teams and Raids.
HUD

| Panel | Where | Shows |
|---|---|---|
| Next goal | Right | Your current goal with progress bars, for example the materials of the current portal phase |
| Tip | Right | A short tip that fits the moment, for 15 seconds |
| Minimap | Top right | Your surroundings, the time of day and your current epoch |
| Research & towers | Top left | Gob and Gol points; tower ammunition as total shots, with the number of empty towers |
| Factory warnings | HUD | Attacks on the factory: N and Towers without ammunition: N; each line hides at zero |
| Crafting | Bottom left | Your pocket crafting job: item, count, waiting jobs and progress |
| Machine info | Under the crosshair | The machine you look at: product and remaining time, fuel or power, inputs and output |
Goal tracker
The Next goal panel always shows the first open goal:
- Power the bunker: connect the power connector at the bunker exit to a power grid.
- Portal of the Ancient (phase 1 to 4): rebuild the portal on the ruin near the bunker. Each material is listed with have / need.
- Open the Great Portal (3 steps): research Great Portal, build a Great Portal Altar within range of the Great Portal, then deliver goods and power (in MJ) to the altar.
When the Great Portal is open, the panel disappears. See Getting Started and Great Portal.
Tips
Tips appear when they fit: at the start, when a machine nearby has no fuel, no power or a full output, when a boiler runs dry, when a drill finds no ore, when enemies are on their way, or when it is time to start research. Each tip shows once per player, at most one per minute. /tips --off turns them off, /tips --on turns them back on.
Minimap and world map
The round minimap at the top right shows your surroundings, the time of day and your epoch.
The world map colors ore fields in their own colors and labels the fields in areas you have explored. Block Factory adds these markers:
| Marker | When |
|---|---|
| Bunker, Portal of the Ancient, Great Portal | Always |
| Ruin guarded by a War Golem / Ruin (freed) | Once its golem has risen; freed ruins turn white |
| Small Nest, Large Nest | Once a player came within about 96 blocks, or a powered Rangertower spotted it |
| Attack | While your factory is under attack |
| Train, Train (stuck) | Your trains |
| Creatures on the move | Spotted by a powered Rangertower (only its team sees them) |
| Cryo Capsule, Rangertower | Powered ones of your own team, in your team's color |
| Death Chest | Where a player died |
Map layers
Buttons at the top right of the world map switch extra layers on and off: Noise, Power lines, Nests, Ruins and Goblin Hut range. Green means on. The switches apply to everyone in the world. /maplayers opens the same switches.
Status icons
When a machine has a problem, a spinning icon floats above it. Fuel, power, output and recipe problems show only after they have lasted about 4.5 seconds, so short waits do not make icons flicker. Icons are shown within 64 blocks of a player. When a machine works fine, the item it is making floats above it instead.
A drill on ground without ore shows no icon, but its window and info panel say Nothing to mine under the drill. See Fluids, Power and Goblin Planner.
Factory warnings
Warnings cover problems you may not see from where you stand. They pop up as notifications for the team that owns the affected parts, with a rough location (Near x, z).
| Warning | Appears when | Sound |
|---|---|---|
| Your factory is under attack! | Creatures damage or destroy one of your parts, or an attack group sets off toward your factory | Warning horn |
| A Gun Tower is out of ammunition | A tower shows the No Ammunition icon | Warning tone |
| A train is stuck (no fuel or no path) | A train cannot move on | Warning tone |
- Attacks are grouped by area (64 × 64 blocks). An attack stays active until 30 seconds after the last hit.
- Each kind of warning pops up at most once a minute, so a long fight does not flood your screen.
- Attacks also show on the world map, and stuck trains as Train (stuck).
See Defense, Enemies and Railways.
See also
| Block Factory | |
|---|---|
| Start | Installation · Getting Started |
| Basics | Controls and Building · Gathering and Crafting · Field Manual and HUD · The World |
| Progression | Epochs · Research · Portal of the Ancient · Great Portal |
| Factory | Belts · Grabbers · Storage · Mining · Smelting · Fabricators · Hunting and Farming |
| Power and fluids | Power · Fluids · Oil Processing · Nuclear Power · Rune Modules |
| Trains and logic | Railways · Signals and Programmable Interface · Vehicles |
| Workers | Goblins · Goblin Planner · Golems · Outlanders |
| Danger | Enemies · Defense · Weapons and Armor · Death and Respawn |
| Multiplayer and servers | Teams and Raids · Commands · World Settings |
| Reference | Buildings · Items · Recipes · Research Tree |
| Project page on mutigeraffe.com · Download on CurseForge | |