BlockFactory:Hunting and Farming

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Hunting and Farming gives your factory renewable resources: you catch Steppe Grazers and Dune Hoppers with the Animal Trap, cut them up in the SlaughterHouse, and grow wood in the Tree Farm once the wild trees are gone. Hunting opens in Epoch 1, tree farming in Epoch 2.

Herds

Two kinds of alien animals live in herds on the steppe, in a ring between about 48 and 240 blocks from the spawn: close enough for your first hunt, with some distance to the bunker and to each other.

Steppe Grazer Dune Hopper
Herds per world up to 6 up to 8
Animals per herd up to 10 up to 6
Regrowth one animal every 3 minutes one animal every 90 s
Caught as Caught Steppe Grazer Caught Dune Hopper

The animals cannot be hurt; you hunt them only with traps. You see them walking around when you are near a herd, but a herd keeps its numbers, and keeps regrowing, even when no one is around.

Animal Trap

The Animal Trap (Epoch 1, 1 × 1, unlocked by Hunting) catches animals for the SlaughterHouse.

  • Place the trap within 16 blocks of the middle of a herd. Every 30 s it catches one animal from the nearest herd in range that still has animals.
  • It needs no power and no bait, and it keeps working when you are far away.
  • The trap has one slot that holds up to 10 caught animals of one kind. It snaps shut when it holds a catch and stops catching when the slot is full.
  • Press Use to look into the slot; crouch and press Use with an empty hand to take the catch. A grabber can take the catch out and put it on a belt.
  • Recipe: 4 Wood + 2 Iron Plate + 1 Iron Gear.

A trap takes from the herd's stock. If your traps catch faster than a herd regrows, the herd runs empty and the traps wait, so spread traps over several herds.

SlaughterHouse

SlaughterHouse
SlaughterHouse
Epoch 1
Size 3 × 4
Energy Fuel
Power 90 kW
Speed ×1
Noise 6 per minute
Research Hunting

A goblin workshop that cuts caught animals into Meat, Hide, Tallow and Bone. Like a furnace, it picks the recipe from what you put in and burns fuel (see Smelting). Each product has its own output slot, and grabbers take them out one after the other.

Recipe: 1 Trapped Goblin + 20 Wood + 10 Iron Plate + 10 Stone Brick. The Trapped Goblin is a captured goblin, see Goblins.

Ingredient Products Time
1 Caught Steppe Grazer 4 Meat, 2 Hide, 3 Tallow, 2 Bone 8 s
1 Caught Dune Hopper 1 Meat, 1 Hide, 1 Bone 3 s

What the products are for

Product Use
Meat Gob research value (see Research)
Hide Light and Heavy Armor, Goblin Backpack (see Weapons and Armor); Gob research value
Tallow fuel (1.5 MJ); Lubricant in a Fabricator T2 or T3 after Tallow Rendering; Gob research value
Bone Gob research value

Tree Farm

Tree Farm
Tree Farm
Epoch 2
Size 3 × 3
Energy Electric
Power 50 kW
Speed ×1
Noise 2 per minute
Research Tree Farming

Wild trees do not grow back: every tree you fell is gone, so wood gets scarce as your factory grows. The Tree Farm grows it instead.

Inputs Output Time
4 Stone + 1 Coal + 20 Water 10 Wood 30 s
  • The Tree Farm has only this one recipe and selects it by itself.
  • Feed Stone and Coal with grabbers. Water comes through a pipe at the connection on the side of its back row (see Fluids).
  • You can watch the tree grow inside: sapling, young tree, then the full-grown tree with a turning saw in the last third of the cycle.
  • It needs power from a nearby power pole, see Power.
  • Recipe: 10 Wood + 5 Iron Gear + 5 Pipe T1 + 2 Electronic Circuit.

See also

Block Factory
Start Installation · Getting Started
Basics Controls and Building · Gathering and Crafting · Field Manual and HUD · The World
Progression Epochs · Research · Portal of the Ancient · Great Portal
Factory Belts · Grabbers · Storage · Mining · Smelting · Fabricators · Hunting and Farming
Power and fluids Power · Fluids · Oil Processing · Nuclear Power · Rune Modules
Trains and logic Railways · Signals and Programmable Interface · Vehicles
Workers Goblins · Goblin Planner · Golems · Outlanders
Danger Enemies · Defense · Weapons and Armor · Death and Respawn
Multiplayer and servers Teams and Raids · Commands · World Settings
Reference Buildings · Items · Recipes · Research Tree
Project page on mutigeraffe.com · Download on CurseForge